Prediction Blog: Bowser vs Eggman (Part 1: Analysis)

"I'm the boss. I'm the boss.
I'm very, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across,
I'm the boss" - Big Bad Bosses

Luigi, look! Its Bowser, the tyrannical king of the Koopas.

Haha, woah! That's Doctor Eggman, the ingenious ruler of the Eggman Empire.


Their rivalry is legendary.
Their fame is unmatched.

After over three decades of dealing with pesky plumbers and aggravating animals, these two big bad bosses have hatched through scheme after scheme, and endured failure after failure, yet always risen again with unwavering optimism and their sights set on the goal.

But when the extra lives have been spent and the continue button has worn out, only one may stand alone as the superior final boss. Can Sega really do what Nintendon't? Let's find out!


Take a shot every time the word "Egg" is written in this blog.
(Don't do that, you'd probably die)

Before we begin...


Hi, Loka here. As you read through this blog, you may notice that it's... well, big. Makes sense, this is a big matchup after all. But although I've already covered a few other complicated matchups over my soon one year of making prediction blogs (oh, how the time passes), Bowser vs Eggman is... too big. I wanted to do it, but I knew I couldn't by myself.

Which is why I banded together with five of my best friends who all love this matchup as much as I do, and together, we created this monstrosity of a blog. Everything is covered, everything is accounted for. We started working on it the day my very first blog (Wonder Woman vs Hercules) came out, with the hopes of getting it out before Season 11 started... which didn't age the best, but hey, what better time now than ever? Death Battle is coming back in full swing, and wouldn't you know it, this is one of the first episodes we're getting!

Now, let's talk about the matchup itself. Bowser and Eggman will be analysed with all of their history from any and all officially licensed Mario and Sonic media. The games, comics, cartoons, and movies are all included, as is every weapon they've ever laid their filthy hands upon, and every noteworthy minion they've ever commanded (as long as it's someone they can reliably have at hand, so no Antasma or Eggman Nega, for instance). The only things we explicitly ignored were things exclusive to the Mario Manga, the Archie & Fleetway Comics, and Super Smash Bros.

So strap yourselves in. This is a long one. 

Background

Bowser


From the heart of the Mushroom Kingdom to the furthest corners of space. The 8-bit dawn of gaming to the big screen and beyond. Few villains are as infamous as King Bowser of the Koopas. Since the first time he invaded the Mushroom Kingdom, his end goals have always been the same: kidnap (and hopefully marry) Princess Peach and rule everything he can get his iron fist on! His first attempt seemed to be a surefire success, imprisoning most of the denizens in stone and taking hold of the kingdom... until a plucky pair of plumbers rolled in, kicking off the greatest rivalry of the next 35 years.

As the years have gone on, Bowser’s gone through many phases and plots, all centered around stomping the stupid Mario Bros. and showing everyone in his way who’s the boss. He's had plentiful amount of invasions and overthrowing of other kingdoms, but he’s gone to more extreme measures before. Harnessing holy artifacts to empower his platformer pummeling prowess, stealing the stars from the sky to create a new universe, travelling time to wipe out his opposition before they could even walk, and plenty more. In his wake he leaves beaten natives and plundered lands, all crushed under the foot of his army. But like clockwork, Mario always finds his way to topple all that progress in just a few levels. 

Despite all his terror though, Bowser’s a lot more chill than he’s willing to admit. Not only joining his nemesis and would be prisoner for weekly golf, but often helping them in the midst of far greater dangers. Sure, it’s usually with a begrudging truce, but the Koopa King has swallowed his pride to work with his hated foes to save the world, his loyal minions, and his beloved son, time and time again. 

But don't mistake his goofier aspects and frequent ceasefires for weaknesses. Whether he’s falling off another bridge, lapping you in go-karts, fighting cosmic world destroyers, stealing your hard earned coins, or finally beating Mario for good (in his dreams), the king of awesome will keep getting up again and again until its GAME OVER

Eggman


The man known as Doctor Ivo Robotnik, sometimes called Doctor Eggman, comes from a long line of brilliant scientists such as the legendary Professor Gerald Robotnik. From a very young age, Ivo dreamed of creating Robotnikland, a grand robotic utopia controlled by his hands, but his arrogance and immaturity eventually twisted his dreams, with him soon desiring nothing less than total global domination. After all, who else but him could truly rule the world and make it a better place?

Robotnik was a true genius, crafting incredibly delicate machines to ensure his victory over the Guardian Units of Nations and seemingly inevitable global takeover, but as he sought to collect the seven mystical Chaos Emeralds in the South Island, there was one single factor he couldn’t prepare for. A rebellious teenage hedgehog known as Sonic. No matter what machines he built, no matter what ancient forces he unearthed and sent after the blasted animal, Sonic would always be one step ahead.

But Eggman never gives in. His Eggman Empire still stands as a threat to the entire world, and he will never stop until he destroys that accursed hedgehog and creates his Eggman Land. No matter how long it takes, he will crush Sonic, the G.U.N, and anyone else that dares to stand in his way. 

Powers and Abilities

Bowser

Shell

Being a vaguely turtle-like being, Bowser naturally comes outfitted with a durable shell. As a turtle, Bowser can retract his head and limbs into his shell for additional defense, spin around and slam into enemies, and even shoot out the spikes from the back as projectiles. You know, like all turtles can.

Ground Pound

A staple in the king’s playbook, Bowser is no stranger to simply crushing his enemies under foot or rump. He can do this with enough force to destroy the foundation of his own castle

Star Spin

Likely utilizing the power of a Grand Star, Bowser can preform a spin similar to that of Mario’s own star powered spin. While not inherently special on its own, it is charged with a cosmic power that can likely interact in a similar way to Mario’s, such as triggering Launch Stars.

KO Punch

A reeeeeeeeeallyyy good punch.

Fire Breath

His most iconic ability, Bowser can spit out flames fierce enough to sear anything in its path. Either as a continous flame or concentrated fire balls, the latter able to phase through walls and keep flying forward. Some flames can even home in on opponents and snake along the ground. 

Fire Tail

When he's not being flung around by it, Bowser can immolate his tail to swing it around and sear anyone in the way. 

Inhale

One of Bowser's more unique abilities, the Koopa King is able to inhale with such force that he can rip pipes out the ground and swallow the likes of the Mario Bros. and Peach with minimal effort. Far from fatal, this does keep anyone inside trapped and at the mercy of his esoteric antibodies unless they find a way out, either through one of the aforementioned pipes or... harder ways.

Transmutation

One of the Koopa King’s oldest magic spells, Bowser can transform everyday citizens into inanimate objects, such as when he transformed the entirety of the Mushroom Kingdom into stones and plants. This does have a limit in the fact that destroying whatever the transmutation is will undo the effect, freeing whoever got bricked up. 

Teleportation

Bowser has displayed teleportation on multiple occasions, usually as a retreat when beaten in a fight, but he’s also used it in battle before, teleporting around short distances to disorient enemies and avoid attacks

Shapeshifting

Genius Intellect

What the fuck

Gravity Manipulation

With the power of Dark Magic, Power Stars, or whatever, Bowser is capable of inverting gravity, and focusing the direction of it toward specific points such as planetoids.

Bowser Crush

Bowser is capable of summoning a giant green Mechakoopa, who will then proceed to jump across the battlefield, crushing any enemies beneath its feet. 

Rabbid Mechakoopas

Rabbidified versions of his artificial troops, Bowser can summon up to three of them at a time, who home in on the nearest enemy before exploding, capable of being quite flammable and immolating targets as they leap out of cover trying to chase off the flames. 

Poison Manipulation

Bowser is capable of summoning a noxious cloud that can inflict anything it touches with poison, even non-organics. His claws and teeth are also capable of inflicting poison onto targets. 

Fear Manipulation

Earth Manipulation

Bowser also possesses a couple methods of geokinesis, such as summoning piercing rock spires and firing meteorites from his mouth

Electricity Manipulation

Bowser is capable of harnessing thunderbolts and lightning (very very frightening) into dangerous electrical charges.

Portal Creation

Bowser can make portals to spirit away unfortunate saps and subject them to death games, bosses, and star stealing troubles right on the LAST TURN YOU COST ME THE GAME YOU-

Spike Ball

By relieving some tension in the muscles, Bowser can curl into his shell completely, covering his body in spikes and rolling into a ball. Virtually unharmable, he transforms into a living wrecking ball, able to roll around, cling to surfaces with his spikes, and bowl over anyone in his way

Reality Warping

Bowser is apparently capable of altering the fabric of reality itself, such as when he transformed the entirety of Yoshi's Island into a storybook. Odd.

Space Manipulation

Bowser once made a flight of stairs stretch an infinite distance. This was never elaborated on and he never did it again. 

Time Travel

Eggman

Genius Intellect

It shouldn't be surprising that Eggman's greatest asset is his mind. Every Badnik, mech, superweapon, plan, and creation of his are almost 100% by his design. While much manual labour has been automated, he's put all the pieces together in his head.

He's created AI with hacking beyond his potential and even the confines of emotion, a robotic replica capable of copying lifeform data and amplifying his power through that, and machines capable of harness gemstones of infinite power. He's subjugated time and space and the dimensions beyond, chained planets to space stations, and awoken far too many ancient evils for his own good. His plans range from those with dozens of phases, manipulating enemies to the point of in-fighting and harnessing the resources around him as the world crumbles, to spur of the moment instincts, such as a bluff that ended with his biggest enemy trapped in a detonating space pod or reading his former idolizer and his sense of ego to tear down his months long plan. 

He may seem goofy and can loose his footing quite often, but nobody has ever walked away from him the smarter person.

Hand to Hand Combat

Although he usually relies on his wit and machinery to take on foes, Eggman has shown to he able to defend himself just fine when faced with close quarters combat.

Fart

holy shit

Equipment

Bowser

Koopa Clown Copter

Bowser’s go-to means of travel may be lacking in the fear factor, but makes up for it in shocking versitility. Fast enough to fly across the Mushroom Kingdom in minutes and tough enough to smash through anything in its way, including his own castle. It also comes packed with plenty of weapons, such as cannons, Mechakoopas, mouth-mounted lasers, and even giant steel balls to crush plumbers from above.

Hammers

Used for the first time in his first ever boss fight, Bowser’s signature weapon has always been hammers. Usually, he carries minitaure ones with him to chuck through the air with deadly precision, but he has also been shown to carry larger ones for smacking and crushing needs.

Hat

Because Mario Odyssey decided to be weirdly insisting on the whole Hat theme, Bowser decided to outfit himself with a snazzy top hat, fitting only for the most fancy of grooms (Admit it, you'd marry him).

This head-worn weapon is capable of being thrown through the air as a projectile, levitating on its own, sprouting mechanical arms with boxing gloves, and creating illusionary duplicates.

Music Keys

(Ignore that the gif is Mario using them)

The crown jewels of Truffle Towers, these four artifacts harness pure musical energy to grant any and all wishes, an immense power used to transform the surroundings of Bowser’s castle into a grassy field and… make Bowser himself not tone deaf. 

Mecha Bowser

Because what says subtlety more than a robot replica of yourself (isn't that right, Ridley?). This mech comes outfitted with a flamethrower to mimic Bowser's fire breath, as well as cannons that can spray Bullet Bill's and Bob-Ombs everywhere.

Bowser Mech

Take three guesses what this is. Unlike the above version, this mech is actually capable of retreating into its shell, which it can use to fly across interstellar distances. It also comes equipped with some additional weapons, such as claw rockets and laser eyes. 

Bowzooka

A giant bazooka that functions just how you think it would. Powered by Sparks, the destructive potential shines as it is able to effortlessly destroy cover and blast enemies to Kingdom Battle come! But just what are Sparks?

Sparks

These fucking things apparently

Meet the Sparks, the unholy fusion of the Lumas and the Raving Rabbids! They make look like goofy faces designed solely to be sold as plushies, but they hold an immense amount of power, capable of supercharging Mario and company’s weapons to rival Cursa, an entity that fed off the energy of the cosmos itself, and later other Sparks, resulting in them being strong enough to defeat and fuse with Rosalina. The all have their own unique powers that can be taken advantage of in battle, ranging from damage and elemental boosts, attracting and repelling enemies, summoning storms of flames or ice, regenerating health, summoning allies, hypnotizing enemies, redirecting damage, and even creating a copy of their current user.

Minimiser

Makes you tiny.

Chained Chomp

Rescued from imprisonment in Booster Tower, this lovely lass latched onto the Koopa King, offering herself up as a make-shift flail to be flung at enemies and tear into them. She was later upgraded by bomb maker Punchinello, giving her a golden sheen as a Wonder Chomp.

Drill Gloves

Sharp mitts to enhance the Koopa King’s already potent slashing potential.

Airships

Bowser's armies typically arrive to wreak havoc via the Airship armada. Although they may differ in design and size, they always come outfitted with numerous cannons, Bullet Bill blasters, fire bars, and of course, a Bowser head at the front that spits out fireballs.

Mecha Hand

A weapon usually installed onto one of his airships, this is a giant mechanical hand in Bowser's visage, capable of flattening any pesky plumber beneath it.

Tank

Its a fucking tank, not all of these need or are getting huge rundowns.

Muscle Car

A snazzy ride Bowser copped during his time in the Sprixie Kingdom. Surprisingly not using it to flatten the opposition, he instead uses it to stay ahead of his opponents, chucking explosive soccer balls and spewing flames at the stragglers.

Karts

Despite their fierce rivalry, Mario often invites Bowser over for some questionably ethical Kart races in active volcanoes and outer space! In order to race across these different types of terrain, Bowser drives a plethora of different Karts. Also bikes that ruined the meta.

Power-Ups

Double Cherry

Bowser rarely uses Power-ups, but when he does he goes more than above to showcase their abilities. These plentiful fruits are capable of perfectly duplicating the user up to five times, and can even be stacked on other Power-ups. But it should be noted that these clones are far less durable and will poof away with enough force.

Super Mario RPG Items

Attack Items: 

  • Fire Bomb: A blast of flame.
  • Ice Bomb: A blast of ice.
  • Fright Bomb: A blast that releases a Boo to frighten enemies.
  • Sleepy Bomb: A blast that puts enemies to sleep.
  • Rock Candy: Summons a storm of stars to pelt enemies.
  • Star Egg: A bizarre egg that summons dancing stars that inexplicably deals damage to all observing enemies.
  • Yoshi Cookie: Summons a Yoshi to swallow an enemy, turning them into an item.
  • Pure Water: Instantly destroys all ghosts splashed by it.
  • Sheep Attack: A…bizarre item that transforms all enemies into sheep without fail, excluding stronger kinds like bosses.

Recovery Items:

  • Kerokero Soda: Recovers health for all party members.
  • Freshen Up: Neutralizes all status ailments for all party members.
  • Energizer: Raises attack power for all party members.
  • Crystalline: Raise defense for all party members.
  • Pick Me Up: Revives a fallen party member.
  • Red Essence: Makes Bowser completely invincible for three turns.
  • Muku Cookie: Summons a Muku that inexplicably heals for 69 health after being bought for 69 coins. Yes, really.

Armor and Accessories:

  • Quartz Charm: Among other accessories, prevents one-shot attacks from instakilling.
  • Lazy Shell: Prevents all status-ailments and nullifies all elemental damage taken.
  • Trueform Pin: Prevents transmutation.
  • Wake Up Pin: Prevents spells from being disabled or being sent to sleep.

Super Paper Mario Items

Attack Items:
  • Fire Burst: Burns enemies with searing flames.
  • Ghost Shroom: Summons a Ghost Shroom to bite Bowser's enemies.
  • Ice Storm: Blows a cold wind that freezes all enemies.
  • POW Block: Damages all enemies on screen with a shockwave.
  • Shell Shock: Rams into enemies once kicked.
  • Shooting Star: Showers enemies with a flurry of shooting stars.
  • Thunder Rage: Strikes enemies with lightning.
  • Volt Shroom: Paralyzes all enemies Bowser touches.
Supportive Items:
  • Bone-In Cut: Doubles attack power for 10 seconds.
  • Hot Sauce: Doubles attack power for 10 seconds.
  • Mighty Tonic: Doubles attack power for a random amount of time.
  • Courage Shell: Reduces damage taken by half.
  • Turtley Leaf: Reduces damage taken by half for 10 seconds.
  • Block Block: Encases Bowser in a glass-like block for 20 seconds, making him temporarily invincible.
Miscellaneous Items:
  • Catch Card: A card that Bowser can throw at his foes. If it lands, it has a random chance (Becoming less likely to happen the stronger the enemy is) to capture their very soul and keep it contained inside of the card. They’re quite stylish, and are likely part of some sort of card playing game.
  • Catch Card SP: A better version of the standard Catch Card that supposedly never fails to capture foes. This isn't exactly true however, as it has shown to fail against stronger enemies and sometimes require the enemy to first be weakened in order to work.
  • Happy Flower: Causes dozens of coins to rain down from above.
  • HP Plus: Self-explanatory, raises Bowser's HP by 5.
  • Power Plus: Self-explanatory, raises Bowser’s attack power by 1.
  • Mega Star: An interesting item that, once collected, grows Bowser up to a massive size (while also giving him an 8-Bit makeover). For a limited time, he’s now an unstoppable juggernaut incapable of being harmed, and powerful enough to crush most foes in his path with ease. This power can also be used by other members of the Koopa Troop, such as when an average Koopa used one to the same effects.
  • Sleepy Sheep: Puts foes to sleep.
  • Pal Pill: Summons 9 miniature 8-Bit Bowsers that circle him, aiding him in combat.
  • Stop Watch: Freezes all enemies in time.
Recovery Items:
  • Life Shroom: Automatically replenishes 5 HP if Bowser falls in battle.
  • Long-Last Shake: Heals Bowser's HP over time.
  • Dried Shroom: +1 HP, cures poison. 
  • Golden Leaf: +1 HP, cures poison. 
  • Inky Jar: +3 HP, cures poison. 
  • Dayzee Tear: +3 HP, cures poison. 
  • Cake Mix: +5 HP, cures poison. 
  • Fresh Pasta Bunch: +5 HP, cures poison. 
  • Mild Cocoa Bean: +5 HP, cures poison. 
  • Keel Mango: +7 HP, cures poison.
  • Horsetail: +7 HP, cures poison. 
  • Mushroom: +10 HP. 
  • Big Egg: +12 HP, cures poison.
  • Super Shroom: +20 HP. 
  • Sap Soup: +3 HP, cures poison. 
  • Smelly Herb: +5 HP, cures poison. 
  • Peachy Peach: +10 HP, cures poison. 
  • Primordial Fruit: +10 HP, cures poison. 
  • Slimy Shroom: +10 HP, cures poison. 
  • Shroom Shake: +10 HP, cures poison. 
  • Fresh Veggie: +10 HP, cures poison. 
  • Honey Jar: +10 HP, cures poison. 
  • Power Steak: +15 HP, cures poison. 
  • Super Shroom Shake: +20 HP, cures poison. 
  • Whacka Bump: +30 HP, cures poison. 
  • Ultra Shroom Shake: +50 HP, cures poison. 
  • Mistake: +1 HP, sets foes to sleep and cures poison. 
  • Black Apple: +1 HP, cures poison. Doesn’t taste very good.
  • Blue Apple: +5 HP, cures poison. Shrinks eater for 5 seconds.
  • Red apple: +5 HP, cures poison. Grows, shrinks, and puts eater to sleep. In that order.
  • Pink Apple: +5 HP, cures poison. Transforms eater to a peach for 3 seconds.
  • Yellow Apple: +5 HP, cures poison. Gives eater a mustache for 3 seconds.

Recipes:

  • Couple's Cake: Automatically gives Bowser 5,000 points.
  • Koopa Dumpling: Halves damage taken for 20 seconds.
  • Koopa Tea: Halves damage taken for 20 seconds.
  • Koopa Pilaf: Halves damage taken for 30 seconds.
  • Koopasta Dish: Halves damage taken for 30 seconds.
  • Sap Syrup: Halves damage taken for 40 seconds.
  • Gradual Syrup: Gradually restores Bowser's HP over time.
  • Stamina Soup: Gradually restores Bowser’s HP over time.
  • Heartful Cake: Gradually restores Bowser’s HP over time.
  • Dayzee Syrup: Doubles Bowser’s attack power and gradually restores his HP over time.
  • Golden Meal: +1 HP, cures poison. 
  • Miracle Dinner: +1 HP, cures poison. 
  • Odd Dinner: +2 HP, cures poison. 
  • Roast Whacka Bump: +5 HP, cures poison.
  • Awesome Snack: +5 HP, cures poison.  
  • Sweet Choco-Bar: +5 HP, cures poison. 
  • Town Special: +5 HP, cures poison. 
  • Choco Pasta Dish: +5 HP, cures poison. 
  • Herb Tea: +7 HP, cures poison. 
  • Spicy Soup: +8 HP, cures poison. 
  • Honey Shroom: +10 HP, cures poison. 
  • Emergency Ration: +10 HP, cures poison. 
  • Warm Cocoa: +10 HP, cures poison. 
  • Shroom Delicacy: +10 HP, cures poison. 
  • Sweet Cookie Snack: +10 HP, cures poison. 
  • Mango Juice: +10 HP, cures poison. 
  • Honey Candy: +12 HP, cures poison. 
  • Peach Juice: +12 HP, cures poison. 
  • Horsetail Tart: +12 HP, cures poison. 
  • Spaghetti Plate: +15 HP, cures poison. 
  • Healthy Salad: +15 HP, cures poison. 
  • Fruity Shroom: +15 HP, cures poison. 
  • Dyllis Breakfast: +15 HP, cures poison. 
  • Chocolate Cake: +15 HP, cures poison. 
  • Fried Egg: +15 HP, cures poison. 
  • Fried Shroom Plate: +15 HP, cures poison. 
  • Fruity Punch: +15 HP, cures poison. 
  • Fruity Cake: +15 HP, cures poison. 
  • Inky Soup: +15 HP, cure poison. 
  • Mousse: +15 HP, cures poison. 
  • Primordial Dinner: +15 HP, cures poison. 
  • Peach Tart: +15 HP, cures poison. 
  • Sky Juice: +15 HP, cures poison. 
  • Shroom Broth: +15 HP, cures poison. 
  • Shroom Choco-Bar: +15 HP, cures poison. 
  • Meat Pasta Dish: +18 HP, cures poison. 
  • Mushroom Crepe: +20 HP, cures poison. 
  • Dyllis Lunch: +20 HP, cures poison. 
  • Hamburger: +20 HP, cures poison. 
  • Honey Super: +20 HP, cures poison. 
  • Mixed Shake: +20 HP, cures poison. 
  • Omelette Plate: +20 HP, cures poison. 
  • Mango Pudding: +20 HP, cures poison. 
  • Hot Dog: +20 HP, cures poison. 
  • Veggie Set: +20 HP, cures poison. 
  • Sap Muffin: +20 HP, cures poison. 
  • Golden Choco-bar: +25 HP, cures poison. 
  • Gorgeous Steak: +25 HP, cures poison. 
  • Shroom Pudding: +25 HP, cures poison. 
  • Ink Pasta Dish: +25 HP, cures poison. 
  • Fruity Hamburger: +25 HP, cures poison. 
  • Roast Shroom Dish: +30 HP, cures poison. 
  • Gingerbread House: +30 HP, cures poison. 
  • Dyllis Dinner: +30 HP, cures poison. 
  • Spicy Dinner: +30 HP, cures poison. 
  • Shroom Cake: +30 HP, cures poison. 
  • Luxurious Set: +30 HP, cures poison. 
  • Space Food: +10 HP, cures poison. +50 HP when eaten in space.
  • Dyllis Special: +60 HP, cures poison. 
  • Shroom Steak: +70 HP, cures poison. 
  • Dyllis Deluxe: +90 HP, cures poison. 
  • Spit Roast: Doubles attack power for 20 seconds.
  • Volcano Shroom: Doubles attack power for 30 seconds.
  • Spicy Pasta Dish: Doubles attack power for 30 seconds.
  • Block Meal: Makes Bowser invulnerable for 20 seconds.
  • Heavy Meal: Makes Bowser sluggish. 
  • Love Pudding: Reverses Bowser's controls.
  • Slimy Extract: Cures curses and poison.
  • Love Noodle Dish: Paralyzes all enemies for 20 seconds.
  • Lovely Chocolate: Shocks all enemies for 20 seconds.
  • Electro Pop: Electrifies Bowser for 40 seconds, causing foes to take damage when touched.
  • Dyllis Dynamite: Burns all enemies.
  • Fruit Parfait: Freezes all enemies.
  • Snow Bunny: Freezes all enemies.
  • Berry Snow Bunny: Freezes all enemies.
  • Snow Cone: Freezes and damages all enemies.
  • Egg Bomb: Explodes and deals damage to all enemies hit.
  • Weird Extract: Puts all enemies to sleep.
  • Megaton Dinner: Shakes the ground and damages all enemies.
  • Meteor Meal: Damages all enemies with shooting stars.
  • Trail Stew: Causes Bowser to lose 99% of his HP, but raises his POW to 998000.
  • Standard Chocolate: Causes Bowser to be unable to use his special technique. (I'm gonna be real idr what it is I haven't played this game in over a decade)
  • Dangerous Delight: Makes Bowser slow, reduces his air speed, reverses his controls and renders him unable to use his primary ability. (Fire breath)

Pixls

Pixls are a race of pixel fairies that can manifest their powers in a wide variety of ways. Created by the Ancients, the first twelve were made by a magician who transferred spirits into vessels, likely the spirits of the dead. After the magician passed, many more Pixls were mass produced as aides and “thinking tools.” This all came crashing down though when the self proclaimed “Pixl Queen” rebelled against the Ancients, commanding most other Pixls to rebel and enslaving the Ancients. While defeated at the sacrifice of one of the original Pixls, the Ancients were driven into obscurity, becoming the Tribe of Darkness and outlawing all further Pixl creation. The other eleven of the original Pixls were scattered across dimensions, most sealed away until a new set of heroes would find them again to redeem their past errors and save all dimensions. A reminder this is the backstory for the in-game reason on how Mario can ground pound.
  • Tippi: A mysterious Pixl not of Ancient creation, accompanying the heroes with the ability to “reveal the truth” and analyze the world around her, including data on other beings and reveal objects hidden in dimensions. Despite what her appearance would suggest, she was once a human girl in love with a member of the Tribe of Darkness, a man named Blumiere. Long story short, Blumiere’s father trapped her between dimensions, Blumiere went mad and began a plan to destroy all reality, and an Ancient descendant named Merlon transferred Timpani’s soul into Tippi at the cost of her memories. Though in the end, she was able to reconcile with her lover, preventing the end of the worlds by reuniting and exchanging their vows, saving the world and returning her to human form, letting the two finally rest and love together after a lifetime of pain and hate. Again. Mario game.
  • Tiptron: Need a replacement for that best friend and tattle bot? Well for just a small payment of 999 coins, this robotic replica can fill in for your other tip provider with 99.9% accuracy!
  • Thoreau: A hand shaped Pixl that can enclose objects and people, lifting them above their partners head and leaving them open to chucking.
  • Boomer: Poorly aged name aside, take a wild guess what his deal is. (he goes boom)
  • Slim: A Pixl capable of making you thin… really thin. So thin that when you stay perfectly still, you’ll be one dimensional! Invisible to the naked eye, able to slip through the tiniest of cracks, and even become perfectly intangible. Now that’s a weight loss plan to get behind!
  • Thudley: Allows the user to perform a ground pound. What more do you want?
  • Carrie: A Pixl able to shapeshift into a hovering platform, allowing whoever rides her to glide over danger at high speeds. 
  • Fleep: A Pixl able to use its body to flip things through dimensions, able to use dimensional rifts to reveal secrets from across other dimensions or travel to others. He can also do the same to enemies, disorienting them with a spin through dimensions.
  • Cudge: Can shift into a giant hammer, able to bash through the toughest foes.
  • Dottie: A Pixl that can shrink others down to undetectable sizes.
  • Barry: A Pixl that can erect a spiky, momentary barrier to quickly push away threats.
  • Dashell: Does as the name implies, boosts others up to incredible speeds, almost uncontrollable.
  • Piccolo: A fittingly musical Pixl, making sounds into chiptune classics. It can also make a lullaby that can put the likes of raging Chomps to sleep.

Golden Pipe

A miracle pipe that warps the user to the nearest Power Star, no matter how far away it is, ensuring that they will never be without one. Only 10 coins at your nearest Flutter shop!

Double Star Card

A card that allows Bowser to double the amount of Power Stars whenever he acquires one.

Metal Box

A box that Bowser can punch open in order to envelop himself in a metallic coating. This grants him boosted strength and durability… while also increasing his weight by 10 times. 

Petrification Wand

Is the name not enough of a giveaway

Vibe Scepter

Giggity

The Vibe Scepter is a magical wand that Bowser can use to manipulate his subordinates' Vibes, emotions forced on any living being. While the other users of Vibe, namely Princess Peach, have a limited amount of time they can access each emotion, Bowser's subordinates can use each Vibe indefinitely. 
  • Joy: Creates a cyclone, granting flight.

  • Rage: Engulfs in flames, making you invulnerable. 

  • Gloom: Causes immense tears, capable of instantly growing any plants.

  • Calm: Gradually restores HP.

Crystal Ball

In order to prove that psychics aren't a scam, Bowser acquired a crystal ball (that's probably the lore reason idk). With it, he can perform divination, seeing into the future! So he says, at least.

Bubble Machine

Bowser once created a machine that was capable of producing bubble clones of other characters. These clones possess the same abilities as their real counterparts, are just as powerful as them, and Bowser has even used clones of himself in the past to cheat death.

Sports Equipment

Fitting for the tyrant king, even his sport outings bring a potent level of destruction. His bat of choice, adored with rings of spikes, is capable of sending balls flying out of the park, even able to light it on fire to incinerate in-fielders. His pitching arm is even capable of turning the ball into a blazing speed Bullet Bill. When playing football or soccer depending on if you’re right or not, he brings along the most fitting equipment: giant flammable claws to tear into other players and bash them into the electric barriers. Just like real foot-soccer! And he’s got one more tennis based piece of equipment that surpasses them all. 

Lucien

Yes, that is a tennis racket of such power it ruined an entire nation. Yes, it’s sentient and powered by the Infinity Gems. Yes, it’s name is Lucien, moving on. More detail in forms.

Bathtub

I have no idea what that is Bowser’s bathing in and I’m too afraid to ask. Just know it hurts you if you take a dip in it. Bowser’s just submerged in it because he’s built different.

Bowser Space

Should you step on this black space bearing Bowsers logo, you will end up summoning the king himself. Only horror stories speak of the dreadful things to follow…

Big 'Ol Hammer

Hey, remember Skylanders?


‘was great

Time Machine

If you ever feel useless, just remember King “Suddenly, warping through time and space” Bowser has a time machine.

Bowser Tape

Hi, Bow Swift here with Bowser Tape! The super-strong waterproof tape! That can instantly patch, bond, seal, and repair! Bowser tape is no ordinary tape; its triple thick adhesive virtually welds itself to the surface, instantly stopping the toughest leaks. Leaky pipes can cause major damage, but Bowser Tape grips on tight and bonds instantly! Plus, Bowser Tape’s powerful adhesive is so strong, it even works underwater! Now you can repair leaks in pools and spas in water without draining them! Bowser Tape is perfect for marine, campers and RVs! Bowser Tape is super strong, and once it’s on, it holds on tight! And for emergency auto repair, Bowser Tape keeps its grip, even in the toughest conditions! Big storms can cause big damage, but Bowser Tape comes super wide, so you can easily patch large holes. To show the power of Bowser Tape, I sawed this boat in half! And repaired it with only Bowser Tape! Not only does Bowser Tape’s powerful adhesive hold the boat together, but it creates a super strong water tight seal, so the inside is completely dry! Yee-doggy! Just cut, peel, stick and seal! Imagine everything you can do with the power of Bowser Tape!

Royal Sticker

(Sticker Star wasn't that bad, y'all are just mean - Loka)

The six Royal Stickers were once part of the Sticker Comet that passes over the Mushroom Kingdom on the annual Sticker Fest. Bowser, being Bowser, sought the comet's wish-granting powers for himself, and so invaded the festival with the intent of taking it by force. However, when he touched the comet, it split into dozens of pieces, six of those being the Royal Stickers. And wouldn't you know it, the strongest one of them ended up landing on ol' spiketurtle's head.

The actual nature of what the Royal Stickers provide is a little unclear. We know that they provide an immense boost in might, considering how it was able to boost a simple Goomba up to a somewhat comparable power level to Bowser himself. However, wearing a Royal Sticker also causes a shift in personality, making you more bloodlusted and crazy.

Star Rod

I wish everyone was gay no matter what!

The legendary rod that grants wishes, stolen from Star Haven. Fittingly for a bully like him, Bowser used this to wish he could finally beat Mario… which was granted! Making himself invincible, Bowser trounced the plumber and overthrew stability in the Mushroom Kingdom with his awesome power. Additional powers from this include healing, transmutation, and further empowering himself. When used in tandem with Kammy Koopa’s Power Platform, the power is made even stronger, doubling Bowser’s size. The invincibility however can be neutralized by wish power overpowering it.

Power Stars

Power Stars are incredibly powerful magical artifacts that originate from outer space. They are filled with exponential energy, which can be used for things like charging interstellar spaceships (Such as Rosalina’s Comet Observatory), creating actual stars and black holes, and be used to warp time, space, and even reality, such as when Bowser used them to create worlds within paintings

Grand Stars

Grand Stars are like the big daddies of Power Stars, and are not only larger, but much more powerful. In fact, they are so strong that Bowser was intending to use a single one to create an entire new galaxy to rule the universe with

Galaxy Generator

An absolutely ginormous machine that's capable of just what the name implies, generating galaxies. The Bowser head itself is larger than a planet and feeds on other celestial bodies, devouring planets, stars, and galaxies in order to grow in scope and might. Considering the fact that it can casually reside within the gravitational pull of the nearby supermassive black hole, it's one of Bowser's most powerful weapons.

Dream Stone

Alright, strap yourselves in for this one. 

Long ago, the ancient race known as the Pi'illo were entrusted with the protection of the Dream and Dark Stones by the gods. But as all legends go, tragedy struck when the evil bat-king Antasma shattered the Dark Stone, trying to absorb its powers for himself before being sealed in the Dream World and sending the Pi'illo into a deep slumber, causing the Dream Stone to be lost to time.

And so it would remain for centuries, until the fateful day a pair of pesky plumbers and a pretty princess stepped foot on Pi'illo Isle. And wherever Princess Peach goes, our favorite shelled monarch must follow. Managing to reach him through the Dream World, Antasma convinced Bowser to form an alliance, causing the two to eventually be the ones to discover the Dream Stone in Doozing Sands. It wouldn't be long however until Bowser betrayed Antasma, taking the stone for himself.

The nature of the Dream Stone is limitless. It is powered by and contains the positive dreams of every single person in Pi’illo Island and is capable of materializing the wielder's wishes into reality. For instance, Bowser's first outing with the stone had him wishing for a castle, resulting in Neo Bowser's Castle, a floating fortress with a magical barrier so powerful only the godly Zeekeeper could damage it. Antasma also used the stone to destroy several islands just as a showcase of its power, and Bowser would have used it to "disappear" Mario and Luigi had he not been interrupted

We can only imagine the true limit of the Dream Stone's powers, if it even has any…

Wonder Flower

A flower native to the apt Flower Kingdom, this fascinating piece of foliage holds unimaginable power. With a single touch, the world itself will be rearranged in unexplainable ways. Time can slow down or speed up, inanimate objects will come to life, matter will be turned into slippery slime or bouncy rubber, harmful attacks can be turned into bubbles, the world may break out into song, and dozens of other potential happenings. The only drawback is the power being completely random, no rhyme or reason. Good thing there’s no way for anyone to control that then…

Pure Hearts

In order to confront the sheer evil of the Chaos Heart, and the almighty Void it would bring, a group known as the Tribe of the Ancients created an artifact known as the Purity Heart. Being made with the pure essence of love itself, it was the perfect tool to defeat the end of all things. But to protect it from the forces of evil, the Purity Heart was divided into 8 Pure Hearts, and scattered throughout the worlds so none could take them until the heroes of legend would come forth and save all that is. The power of the Pure Hearts exist to counteract the Chaos Heart, and have been shown to be able to negate its effects no matter what, destroying barriers and even being able to revert all damage caused by the Void across the worlds.


Unfortunately, despite the incredible power of the Pure Hearts, they cannot be used unless all four heroes of legend are together. And it's not like Bowser could just, call Mario, Luigi and Peach to help-

Ally Phone

fuck

Yeah, with this handy, one time use cell phone, Bowser can phone a friend or foe to help him out. These recipients range from humble Goombas and Koopas to, as implied above, the actual Mario Bros. and Peach. Whether or not they want to, they’ll help Bowser out until the bitter end. He can hold 10 of these at a time. 

Eggman

Gun

Eggman’s packing heat. Surprisingly consistently, Eggman carries around guns that he typically uses for hostage situations, but they have shown to shoot out powerful laser beams that can cause massive destruction, even tagging and downing the Tornado.

Egg Goggles

Aside from being surprisingly fashionable, Eggman’s goggles have a few extra functions. Coming with usual features such as protection for up close work on projects, it also comes with scanning features, sometimes built into his eyeglasses, and has recently been modified to cancel out hypnosis as seen above.

Egg Mobile

Also known as the Egg-O-Matic or the EggPod, this hovercraft is by far the single most iconic part of Eggman’s arsenal, being his main method of transportation and combat ever since the Genesis of his Empire. While primarily used for moving around, Eggman has equipped several additional functions to the Egg Mobile, such as shooting sleeping gas, missiles and bombs. But more importantly, for many of his fights with Sonic, he modified it with several different add-ons and combinations with other machines, including:
  • Egg Wrecker: The classic. A giant wrecking ball that can be deployed from the bottom of the Mobile. Simple but effective.
  • Egg Scorcher: A small cannon attached to the bottom of the Mobile capable of launching fireballs straight down.
  • Egg Stinger: A spike on the bottom of the Mobile. It stabs.
  • Egg Spiker: A cannon below the Mobile that drops spiked, explosive balls straight down.
  • Egg Bubble: An altered Mobile add-on that produces dense bubbles that circle Eggman, making for a shockingly effective defense.
  • Egg Drillster: A dune-buggy style add on that uses the Mobile as a cockpit. The drill in the front can be used to skewer enemies and even get launched out as a one-time projectile.
  • Egg Poison: A tank and pump add-on that sucks up poisonous “Mega Mack” from Chemical Plant and used to dump out onto intruders.
  • Egg Hammer: Big hammer.
  • Egg Claw: An add-on that provides an electric claw that drops explosive iron balls while generating electric defenses.
  • Egg Scorcher mk II: An upgraded armament for the Mobile, building off the past Scorcher’s failures. Now with the cannon on top, allowing for more calculated aiming, the armor around it makes it fireproof, allowing it to submerge in the lava for surprise attacks.
  • Egg Digger: A mining attachment to the Mobile, two side-drills that can pivot from below to the front. It can drill with enough force to dislodge gemstones, even using that as an attack if the surroundings can benefit.
  • Eggmarine: A submarine armor surrounding the Mobile, allowing for effective undersea dives and comes with weapons such as a laser gun and launchable scorpion tail.
  • Egg Bouncer: Seven circling orbs connected to the Mobile that can expand into replicas of Eggman and the Mobile to confuse and ram opponents, as well as simply protecting him.
  • Egg Scorcher mk III: The final major upgrade, now with even bulkier armor and two side canons that can angle in any direction. 
  • Egg Vortex: A propellor add-on to the bottom of the Mobile, capable of stirring up water into giant, rising pillars that suck targets up into the buzzing blades.
  • Egg Gravitron: A giant energy generator add-on that carries a large metal ball. When the ball is dropped, Eggman can conduct it with the Gravitron, creating an electro-magnetic pull towards the electric blast.
  • Egg Scrambler: A large thruster based add-on that adds a small sizzling defense on top of a drastic speed boost.
  • Egg Golem: A giant statue hiding the Mobile in its head. The Golem can fire lasers from its eyes and use its massive size to crush any opponents, less they don’t use it as a platform to whittle down the vulnerable head.
  • Egg Inferno: Fireproof, lava swimming, spiked outside, spike bomb launcher on top, the perfect impenetrable Mobile! It can even shift lava flows it rests in up and down to shift platforms and direct its own bombs back at it! Wait what-

And sooooo much more. We could go on for pages, but the important part is that wherever Eggman goes, the Egg Mobile will always be equipped for the occasion.

Egg Crusher

The first ever final boss of the entire Sonic series… a group of four pistons that can crush Sonic if he stands on top of or below them, with Eggman showing up in one of them, laughing at the hedgehog. It also comes with electric orbs that can cause great damage if you’re not careful around them.

Death Egg Robot

The most well known Eggman battlemech out there, the Death Egg Robot was used to destroy Sonic after his infiltration of Robotnik’s space station. It can fly using a built-in jetpack, shoot out many Eggman-shaped bombs, shoot its own arms out as projectiles, fire lasers and generate an energy field around itself.

Big Arms

That name’s no lie, those are some BIG arms! Coming with one of the best boss themes in the entire Sonic series, this mech was used to try and prevent Sonic from stopping the Death Egg’s launch, being incredibly fast and capable of grabbing the Blue Blur before smashing him onto the ground, and the spikes that cover its body make damaging it an incredible challenge. 

Final Weapon

After Sonic destroyed the Death Egg (the second time), Eggman used this mech to fly through space and escape with the Master Emerald in his hands, being chased by Super Sonic. This machine was protected by a spacecraft that was completely immune to Super Sonic’s attacks and could only be destroyed by its own missiles, although the mech itself did not have that level of defense built into it.


Anyways yeah so that name was a fucking lie-

E-Mech

A mech made by Eggman exclusively for throwing hands with Sonic and friends directly. It got destroyed really easily by super forms, but hey, it’s better than nothing.

Egg Hornet

The machine Eggman used during his very first encounter with Sonic during the events of Sonic Adventure. The Egg Hornet shoots homing missiles and charges into the opponent with two powerful drills.

Egg Walker

After a failed attempt to destroy the city of Station Square with a missile, Eggman faced off against Sonic…’s twin-tailed sidekick Tails with his Egg Walker. This behemoth had access to several missiles, flamethrowers, and could create damaging shockwaves with its four legs.

Egg Viper

A massive machine with a total height of 130 feet used after Sonic invaded the Final Egg. The Egg Viper could fire powerful laser beams and unleash powerful energy balls to destroy any enemy in its way. It could also detach its spiked wheels to shoot them out as if they were boomerangs. If it is destroyed, it can be used in a kamikaze attack to blow up its enemies alongside it.

Egg Walker (the SA2 one)

The Egg Mobile modified into a combat walker for Eggman’s invasion of Prison Island, this baby is equipped with Volkan Cannons, Lock-On Missiles, Rocket Launchers, and the incredibly destructive (and broken in multiplayer) Power Laser. Eggman even upgraded this contraption with the Large Cannon to increase power, the Laser Blaster to increase its offensive range, the Jet Engine to hover through the air and the Protective Armor to make it even tougher.

Egg Hawk

A plane shaped like a Hawk because I guess Eggman was really into birds during Heroes. It’s fast enough to be difficult to catch even for Speed type characters like Sonic and Shadow, and is armed to the teeth with guns, literally!

Egg Albatross

An extension of the Hawk, a large, weaponized blimp armed by numerous Egg Pawns with an array of cannons to lay waste from the skies.

Egg Emperor

Used by Metal Sonic during his time masquerading as Eggman, this mighty machine was powerful enough that entire Teams were needed to take it down for good. Uses a massive lance that can create energy waves, homing rockets, and a powerful shield that can withstand even blows from Power Types like Knuckles and Omega.

Egg Breaker

A mech with a gigantic spike ball attached to it, which Eggman can use to smash the ground and cause shockwaves or simply launch it at his enemies, as well as being able to shoot lasers from its eyes.

In the IDW Comics, this mech was actually turned into a Super Badnik without the need for Eggman to pilot it, most likely because YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!

Egg Dealer

I’LL TURN BOTH OF YOU TO SCRAP WITH MY LATEST AND GREATEST CREATION

Eggman turned a slot machine into a battle mech! As you do. Whenever the three icons match, special effects happen! Such as missiles being launched, bombs being thrown, summoning several Egg Pawns, and even powering up Shadow the Hedgehog and unleashing rings for his enemies to use! …Wait-

True Area 53 Mech

A machine used to combat Super Sonic after the hedgehog destroyed the Egg Utopia space station, this nameless mech was equipped with numerous projectiles and freeze rays that could even stop a Super State in place. Unfortunately, it was vulnerable to its own weapons, a fact that led to its downfall.

It also looks like a worm for some reason

Egg Wyvern

A mech used by Eggman during the Soleanna incident, its only weak spot was Eggman’s cockpit, which he finally learned to try hiding for once, requiring a lot of effort to even be possible to damage. It could fire lasers, fly at fast speeds, and shoot out powerful darts of electricity that could destroy entire metal platforms in its fight against Sonic.

Egg Salamander

(Too black, Too strong)


A collaboration mech crafted by Eggman and his alternate universe counterpart Eggman Nega using the power of the Sol Emeralds, this one is very similar to other Super Sonic level mechs in the fact that Sonic cannot harm it directly, but this time it could actually damage the golden hedgehog, showcasing how powerful the Egg Salamander was in comparison to Eggman’s other machines.

Egg Wizard

Another mech created in collaboration with Eggman Nega, the Egg Wizard commands power that surpasses even the Chaos and Sol Emeralds and threatened to destroy Blaze’s Kingdom in her home dimension. With the Jeweled Scepter, the Egg Wizard wields the Power of the Stars- a force that maintains the existence of parallel dimensions within the multiverse, giving it a multitude of attacks from shooting fireballs, creating fire shaped like dragons, chucking meteors, firing electricity and throwing waves of lava.

Egg Lancer

During the Shattered World Incident, Eggman created two mechs to defeat Sonic: The Egg Beetle, which had incredibly deadly pincers, and the Egg Devil Ray, which launched powerful lasers. After both were destroyed, Eggman combined both into the Egg Lancer, removing the weaknesses of both in an attempt to destroy Sonic for good! (it didn’t work)

Egg Dragoon

Also known as the Ultra-Hyper-Prototype, this is one of Eggman’s most deadly mechs, representing the absolute pinnacle of mad science. Used during the Dark Gaia crisis, the Dragoon was created using years of research on Sonic’s movement patterns, and is equipped with several weapons that harness the elements in order to destroy the Blue Blur once and for all. It can unleash its drill as an electrical homing missile, use its cannon as a gatling gun to bombard enemies with fireballs and launch a concentrated blast of ice that can freeze anything it makes contact with.

Nega-Wisp Armour

A mech powered by the Hyper-Go-On energy of the alien Wisps. Using said beings, the Nega-Wisp Armor could unleash dark energy Cubes, fire extremely powerful Lasers, shoot Rocket missiles enveloped in flame, spit out Spike balls, unleash a Burst of flames, detach its head to create a miniature black hole sucking everything into its Void, and turn his head into a Drill.

Super Eggrobo

During the Lost Hex incident, Eggman used his Extractor to drain the life force of the entire World, and used that to fuel his Super Eggrobo. In the Wii U version, it only had the ability to shoot out green energy bullets, fire lasers and separate its hands from its body to try and crush Sonic. In the 3DS version however, it was far more versatile, unleashing blasts of plasma, launching fireballs and black holes, and drilling through the ground to fire massive boulders at the Blue Blur.

Death Egg Robot (the Forces one)

A strange mech that Eggman calls a Death Egg Robot even though it looks nothing like the original thing, it’s dumb. Powered by the Phantom Ruby (we’ll get to that in a bit) during the War to Take Back the Planet, it has all the classic Eggman tricks, missiles, lasers, punching hard enough to create shockwaves, creating an alternate dimension for the sake of a cool background during the final phase, throwing boulders, you know, typical stuff.

Giga Omega

A mech Eggman made in like ten minutes after the Metal Virus incident because he really wanted to be a party crasher. Based around one of his greatest robots, E-123 Omega, and using it as its core, it has guns, guns, guns, guns and MORE guns. It also possesses the ability of paralyzing and assimilating other robots into its systems, increasing its combat coding and processing power.

Time Eater

The Time Eater is a mysterious entity with origins unknown, said to be capable of obliterating time and space themselves. After Eggman somehow discovered this beast, he quickly took control of it and used it to erase his past failures. However, unlike many of the other beings Eggman attempted to enslave, the Time Eater actually remained under his control until the very end. The Eater is capable of summoning suns to use as weapons, warp his limbs through space-time to hit its targets, immobilize targets and create Time Holes, portals that allow for time travel even to alternate futures such as Crisis City. Of course, it could also face off against Super Sonic in battle.

Egg Fleet

Fitting for an Empire, Eggman possesses an entire armada of flying battleships he can call upon to destroy anything in his way. The Fleet was first used by Metal Sonic during his takeover, but Eggman used it later on to face off against the Black Arms. Sonic Frontiers implies he still has it in his possession.

Flying Battery

We never see it clearly from the outside rip


The original egg warship, a giant battery powered striker that menaced Angel Island early into the doctor’s schemes. Armed with various bombing missiles and electrical defenses, some of the doctor’s more unique inventions act as its guard, such as the deceptive Gapsule, the bumper based Spider Mobile, and the legendary, unparalleled, HANG MOBILLLLE!!!!

It didn’t work.

Egg Carrier

If the Egg Fleet is an Armada, then the Egg Carrier is the Flagship of the Empire. First crafted during the Chaos Incident, it has been remade on multiple occasions to continue serving as Eggman’s aerial fortress. Containing several turrets, air mines, missile launchers, cannons, aerial drones, and the almighty Egg Cannon that instantly destroyed Sonic’s precious plane, the Tornado, it is almost impossible to invade the Carrier while it flies.

Capsules

The Capsules are large metal containment units where Eggman typically keeps his captured animals before turning them into Badniks. These capsules are also capable of trapping Hyudoros, ghosts that are normally capable of phasing through objects.

Death Egg

Eggman’s personal space station, the Death Egg has been rebuilt time and time again, being one of the doctor’s most dangerous and powerful weapons. It was originally designed to use the Chaos and Master Emeralds as a power source, but it has been used by Eggman during times where he had no access to any of those gemstones. The Death Egg is heavily fortified, but its most dangerous weapon is the Final Egg Blaster, a laser so powerful it can destroy entire star clusters.

Metal Virus

One of Eggman’s most dangerous schemes was the creation of the Metal Virus, which could turn any and all organic matter into metallic Zombots, mindless monsters whose only purpose is to infect MORE organic matter into Zombots. Eggman can spread this on mass through drops from a modified Death Egg, smothering cities in seconds. Powerful enough technopaths like the Deadly Six and very precise radio frequencies can keep these bots under control, but the Zombots are ever adapting, and won't be stopped for long… unless you happen to use the Chaos Emeralds, since they can cancel the effects, but I digress. Beyond that, the infection can be slowed by infecteds moving at high speeds and can speed up with prolonged exposure.

Mind Control Ray

A device powered by the Hyper-Go-On energy of the alien wisps. Eggman carries weaker and smaller sized versions of this machine on his Egg Mobile, but the main one was created with the purpose of controlling the minds of every person in the planet at once, and as such is far larger, connected to Eggman’s space Egg Planet Park and disguised as an elevator. In Sonic Runners, he could power it by using the Chaos Emeralds instead.

Tractor Beam Generators

Eggman created several Tractor Beam Generators, which… generate tractor beams! Eggman used these to pull the planets from his Egg Planet Park and keep them in Earth’s orbit. He possesses five of these generators, and they can only be deactivated after they are all destroyed. 

Extractor

A machine created by Eggman and placed on the Lost Hex. With it, Eggman can drain the life energy of the entire planet below and use it as fuel for his machines. If it were to be used for too long, it could be used to completely drain the planet, leaving it as an empty, dead husk. 

Hourglass Machine

One of the… weirder things in Eggman’s arsenal. In the recently released Sonic Superstars, Eggman’s main station at the time, the Egg Fortress, has a strange hourglass machine attached to it. This machine effectively allows Eggman to reverse the flow of time. Enemies defeated by Sonic will respawn, Items collected by Sonic will return like they were before he grabbed them, moving parts of the level will move backwards, etc. Eggman seems to be able to activate the Hourglass Machine remotely, as during the final boss of the main campaign, after Eggman’s mech is destroyed, the effects of the Hourglass happen, reverting the mech back to peak condition.

Slow Down Shoes

Eggman once created a pair of boots that could take away the wearer’s ability to run or jump. Truly an ingenious creation.

Dimensional Rings

After figuring out that the Flickies of Flicky Island utilized Dimensional Rings to travel in between dimensions, Eggman managed to create a device that allowed him to recreate these rings. Because of course he did.

Spatial-Displacement Trap

Traps created by Eggman that can displace the atoms of whoever are caught in them through space, trapping them in a position of semi-tangibility where they can see and hear everything around them, but not be able to interact.

Chao

During the battle against the Nocturnus Echidna Clan, Eggman was forced to team up with that blasted hedgehog, and could bond with Chao for a variety of purposes. Eggman has kidnapped Chao several times before for his evil schemes, and even had Chao Gardens on some of his bases before, so it’s only fair to give him and his army access to these lovely creatures. Chao can have various effects, which include increasing health, power, defense, luck and accuracy, giving whoever is bonded to them access to various elemental attacks, creating shields, automatically reviving the user, and even being able to instantly defeat enemies. Never underestimate what these little guys can do.

Sonic Chronicles Items

Equipment
  • Gloves: Boxing Gloves, Cloth Gloves, Cursed Gloves (Increases Power at the cost of Defense and Attack), Golden Gloves, Gritty Gloves, Lucky Gloves (Increases Luck), Mirror Gloves, Polymer Gloves, Power Gloves, Rubber Gloves, Sparkly Gloves, Work Gloves. All generally increase attack, power and defense to varying degrees.
  • Shoes: Alloy Boots (Increase Armor and Defense), Light Boots (Increase Armor and Defense), Steel Toe Boots (Increase Armor and Power), Swift Boots (Increase Speed and Defense) and Work Boots (Increase Armor and Defense)

Accessories
  • Angel Amulet: Revives the wearer once after defeat during a battle
  • Earth Ring: Makes attacks Earth elemental
  • Economizer: Reduces PP cost of POW Moves
  • Ice Ring: Makes attacks Ice elemental 
  • Immunity Idol: Makes the wearer completely immune to negative status effects
  • Kron Hammer: Big hammer. +10 Power
  • Lightning Ring: Makes attacks Lightning elemental
  • Nocturne Blade: Strong blade. +4 Attack
  • Refresher: Recovers 1 PP per turn mid-battle
  • Replenisher: Gradually recovers health mid-battle
  • Spooky Charm: Makes enemies try to flee
  • Voxai Teleporter: It teleports. Infused with agility. +4 Defense
  • Water Ring: Makes attacks Water elemental
  • Wind Ring: Makes attacks Wind elemental
  • Zoah Shield: A shield “infused with invulnerability”. Increases Armor.

Consumables:
  • Antidote: Heals all status effects on one person
  • Bug Spray: Makes insects weaker
  • Clover Juice: Makes you really lucky (+10, in fact)
  • Cure All Spray: Antidote but with AoE
  • Immunity Booster: A vaccine that prevents status effects
  • Health Leaf: +100 HP
  • Health Seed: +50 HP
  • Health Root: +250 HP
  • Med Emitter: Heals +250 HP on all allies 
  • POW Candy: +5 PP
  • POW Gum: +10 PP
  • POW Drink: +50 PP
  • Refresher Wave: Heals +50 PP on all allies
  • Prune Juice: Temporarily increases Attack (+10)
  • Psychic Water: Temporarily increases Defense (+10)
  • Revival Ring: Revives an ally
  • Ring of Life: Revives an ally, on full health this time
  • Rock Salt: Makes you stronger
  • Speed Bar: +10 Speed

E-Rider

Eggman’s personal Extreme Gear, a vehicle that allows one to hover through the air. It’s a cool bike!

Ark of the Cosmos

During the events of Sonic Riders: Zero Gravity, Eggman collects one of the Arks of the Cosmos, devices created by the ancient Babylonians that allow one to manipulate gravity, as well as remotely control a massive amount of robots. With all five in hand, all machines in the world could be controlled through these Arks.

Egg Monster

EGGMAN CAR BAYBE WOOOO

This incredible ride isn’t just one hell of a car, it can also TRANSFORM! If Eggman ends up in watery areas, it can turn into a boat for quick traversal, and if he happens to run out of land, it can turn into a plane, much like the regular Egg Mobile.

Pickup Items

  • Bowling Bomb: It’s a bomb what do you want me to say
  • Confusing Star: A star that causes extreme confusion, making them see the world upside-down
  • Energy Shield: Serves as protection to projectiles.
  • Giant Rocket: A rocket launched far away that can be remotely detonated.
  • Pocket Rainbow: Creates a rainbow that blocks out an opponent’s vision.
  • Blowfish: Drops a blowfish in the area that serves as an obstacle for others
  • Boost: Your vehicle needs some extra speed? Try the boost item!
  • Drone: You push this button… And a drone comes out, homing in on whoever is in front of you!
  • Firework: A ricocheting firework that will keep going until it hits someone, even after hitting walls.
  • Glove: A glove that can catch incoming projectiles, and give them to the user. 
  • Super Glove: Glove but stronger
  • Hot Rod: Much faster than boost, but completely unstable, the Hot Rod will provide continuous acceleration… until it blows up, either in your face or in your opponent’s.
  • Ice Cannon: Shoots out freezing snowballs, stopping all opponents in their tracks!
  • Swarm: BEEEEEEEES NOT THE BEEEEEEEEEEEEEES
  • Twister: A small tornado that twists an opponent around so much their perception of left and right gets switched.

Egg Booster

Eggman car… TWO!

Wisps

A race of aliens hailing from Planet Wisp, possessing an unique energy source known as Hyper-Go-On energy. Eggman attempted to use them to power his Mind-Control Ray, but failed due to Sonic’s meddling. However, many Wisps have chosen to remain on Earth, and Eggman has used several of them as items during the events of Team Sonic Racing. Wisps come in several colors, and each color comes with their own special power.

  • White Boost: A simple increase in speed. Multiple White Wisps can be used to go even faster.

  • Cyan Laser: A large laser beam positioned in front of Eggman’s car that can damage foes from a distance.

  • Yellow Drill: WHO THE HELL DO YOU THINK I AM?! MY DRILL IS THE DRILL… THAT WILL PIERCE THROUGH THE HEAVENS! 

  • Blue Cube: Several blue cubes are spread across an area, serving as obstacles for everyone but Eggman and his allies.

  • Orange Rocket: Allows Eggman to shoot out several rockets at his opponents, which fly around wildly until they hit someone.

  • Pink Spikes: Eggman can surround himself with spikes that damage whoever gets too close to him and protect him from projectiles.

  • Violet Void: Like a black hole, the Violet Void bends time and space to create a powerful gravitational pull to slow down opponents and pull in nearby items.

  • Red Burst: Leaves behind flaming trails to damage whoever tries to catch up to Eggman.

  • Black Bomb: BOMB

  • Crimson Eagle: An eagle-shaped projectile that homes in on enemies to strike them directly.

  • Gray Quake: Generates several stone pillars that can damage opponents.

  • Ivory Lightning: Launches bolts of electricity towards opponents.

  • Magenta Rhythm: Creates a loud melody that completely blocks out an enemy’s senses, obscuring both their vision and their hearing.

  • Jade Ghost: Makes Eggman completely intangible for a period of time, making him unable to be hit by attacks while also stealing items from his competition in the process.

Chaos Emeralds

On a number of occasions, Eggman has managed to collect all of the Chaos Emeralds. Given their power when used by Sonic and friends, it's no surprise he’s achieved similar results, such as when he used the power of the Chaos Emeralds to power a laser that shattered the world into continent sized pieces, exposing the center of the planet. Or using a similar weapon to destroy half the moon and threaten to blow up the entire planet. Or just use Chaos Control to separate the world into several pockets of reality. The energy produced by the Emeralds is also greatly unique, and allows not only for great power boosts to whatever they're attached to, but for resisting more unorthodox powers, such as the transmutation from Organic matter to metal of the Metal Virus, and protecting memories from being erased or completely altered.

Master Emerald

Usually after tricking Knuckles from stepping away from it, Eggman has gotten his hands on the Master Emerald more times than the Echidna would like to admit. This emerald has rivaled and surpassed the power of the Chaos Emeralds, even able to nullify their power in the right circumstance, such as when it undid the Chaos Emeralds own Chaos Control and returned reality to normal. It’s been used as a prison for powerful beings like Chaos, subduing and trapping them for countless years. Even at basic uses, it can unleash immensely powerful laser blasts. It is, however, quite fragile. Even somewhat harsh impacts can cause it to shatter into dozens of pieces, nullifying all its power.

Phantom Ruby

A mysterious gemstone originating from an alternate dimension, possessing an ability to alter the perception of others, changing what they view as reality, with the changes made being able to cause physical damage to whoever is trapped by its effects. Eggman got his hands on this gem and immediately started to mass produce it. The Ruby has power equal to the Chaos Emeralds, with the Phantom King from Sonic Mania even being capable of damaging Super Sonic while wielding it, and its changes in reality can lead to the creation of pocket dimensions containing nothing in them, known as Null Space, which Eggman can use to trap his enemies in. As well, Eggman can use the Ruby to create duplicates of nearly anything in his army, including a massive amount of all of his generals, mechs, badniks, etc.

But that’s not all it can do. Oh no, it’s far more dangerous than that. In the Sonic Channel, a series of side stories attached to their calendar wallpapers was released, showcasing a story in which the memories and lives of several of Sonic’s friends was completely altered seemingly at random (Shadow became a musician, Amy became a fortune-teller living in a mansion, Orbot and Cubot fused with Gemerl to form a Megazord) with no clear explanation. Until it was revealed that Eggman had utilized the Phantom Ruby to alter the perception of the Planet. Not just the people that live in it, THE PLANET ITSELF. The most important parts of these stories for Eggman’s arsenal are as follow:


  1. The Phantom Ruby has planetary range at its best, and can affect the cognition of even actual planets

  2. The Phantom Ruby can directly affect and alter people’s memories, replacing key parts of people’s histories with the only way to keep your memories demonstrated being the power of the Chaos Emeralds

  3. Eggman can use the Cognition Friction Energy generated by the Phantom Ruby as a power source for other machines, including his very own super form (we’ll get there)

Jeweled Scepter

Hailing from the Sol Dimension, the heirloom of the Sol Empire has been guarded by the royal family for generations… it’s egghead’s now. It grants Eggman control over the planet, being able to trigger volcanic eruptions and earthquakes, or even sink entire volcanoes. It also channels the Power of the Stars- a force that ensures and maintains the existence of parallel universes within the multiverse.

Nokia

“You're gonna be using a Samsung tablet to make phone calls for the rest of your life!”

Armies

Bowser

Overall

Before we go into specifics about what the army itself contains, let's talk about it overall, shall we?

So, of particular note is the fact that all of Bowser's minions are capable of using power-ups such as Mega Mushroom, Cat Bells, and Tanooki Leafs. This alone boosts their usefulness and power as an army exponentially. Useless Goomba stuck on the ground? Stick a Cape Feather on it! Koopa lost its shell? Give it a Fire Flower!


But perhaps even more important is the fact that their sheer loyalty to Bowser is so strong that they can resist outside influences. They're capable of resisting it from Fawful, to the point where he had to use a Max dosage of his mind control spray to affect them. And by the end of the story, every single one of Bowser's subordinates were completely unaffected by even that


And if all else fails, Jr. has anti-mind control medication. (Wonder what doctor prescribes something like that?)

Mooks

Goombas

The lowest grunt of them all, the Goombas have remained the most plentiful and loyal of the king’s forces. They may seem basic at first with just a bite and waddle to their name…which is true, but the variety of these stubborn shitake make up for that ten fold. Airborne Paragoombas, defensive Tailed Goombas, hard headed Armored Goombas, the beefy and bitey Big and Micro Goombas, the stylish Kuribo’s Shoe Goombas, and tons more that could fill the next dozen pages with them. Just remember that there’s power in numbers.

Koopas

The Koopa Kingdom is named just that for a reason, and these turtles in a half shell have proved more than invaluable to the King's armies. The standard Koopa Troopa comes equipped with a durable shell capable of withstanding even the weight of a crushing Italian, and can easily be sent careening with enough force to shatter bricks, leaving the Koopa inside unharmed. Koopa's truly shine through when allowed to showcase their alternative versions. Namely, flying Paratroopas, even furtherly armoured Koopatrol, and so many more.

Dry Bones

Man, I’m dead


Not even death can excuse you from your service in Bowser’s army. Post-mortem Koopas often rise as Dry Bones, skeletal soldiers that are nigh unstoppable. While seemingly fragile given how easily they shatter into pieces, they can reassemble themselves in just a few seconds. They can even rip out their bones and chuck them at enemies. Despite their seeming unkillable nature, they can be put down for good depending on the attack, usually immobilizing ones like ice or bubbles among others.

Buzzy Beetles

These Koopas– I-I’m, sorry, Beetles? Has Nintendo ever seen what a beetle looks like?


Anyways, these “Beetles” are quadrupedal, lacking the same versatility their Koopa brethren have. They make up for this by crawling across walls and ceilings, prepared to drop down on unsuspecting plumbers. Some of them have spikes on their shells and all of them are totally fireproof.

Bros.

The Bros. are special Koopas that have mastered the ultimate fighting style: chucking random stuff at people. Whether it be hammers, boomerangs, fire, or ice, the Bros. are some of the most annoyingly great warriors Bowser has.

Chargin' Chucks

Born to ball, forced to serve in the military. These sportaholic Koopas put their passion into the workplace, using rugby techniques and baseballs to intercept opponents and take them down.

Magikoopas

The go-to for magic support in Bowser’s forces. While plenty are more notable in skill, all Magikoopas have access to plenty of the same spells. They can all levitate, teleport, and cast powerful, geometrically enhanced spells that increase in power when grouped up.

Shy Guys

The oddballs, the jack-of-all-trades, the guys left over, they’ve been through it all. Shy Guys of all colors have taken up just about every approach possible. Walking into enemies, chucking turnips, and simply having aerial and giant variations like the average grunts, but many have shown higher standards. Climbing onto others in groups to form towers, manning airships and weaponry, summoning Bullet Bills out of thin air, walking Chain Chomps, sucking the color out of objects and removing their functionality and life… because why not? Even variations like the pellet spewing Snifits can shake up that blank expression to fill any role that they need to fill.

Piranha Plants

They’re mean and green! And they are bad! The Piranha Plants are a series of ferocious flora who love to chomp on whoever gets near them. While they're normally rooted to the ground or pipes, some of them have developed legs, and even limited flight. Variations of the Plants can spit fire, ice, poison, and even ink and watermelon seeds.

Boos

Resident ghouls of the Mushroom Kingdom, Boos are always defined by their affinity for spooks, adversity to eye contact, and having the best smile in the army for over thirty years now. While many Boos tend to freeze up when being stared at, plenty of others have the gusto to push forward, taking advantage of their untouchable forms to haunt and harm whoever they feel like. If there are enough of them, a large group of Boos can even combine into a larger, more haunting form. They do have weaknesses however, prone to vanish when exposed to light and easily contained by the likes of the Poltergust.

Bob-Ombs

Their main goal is to blow up, and act like they don't know nobody-


The most self-explanatory of Bowser’s troops. They find something to explode on and they explode on it. Easy as that. There are some wrinkles here and there, such as larger, more powerful variants and a few that are able to survive self-detonation to blast another day, but the end goal of “go boom” never changes.

Chain Chomps

INCOMING-


Can’t ask for a better guard dog than these ferocious wrecking balls with teeth. Virtually indestructible, Chomps patrol their area, kept under their chain and leap at whatever intruder is in sight. And there’s a reason they’re kept tied down. Larger Chomps can barrel forward at speeds to outpace Blue Shells and slam into the landscape with enough force to turn idyllic hillsides into precarious valleys.

Pokeys

Towering cactuses that roam the dunes, Pokeys happily roam around with little more on their mind than bumping into whoever happens to be in their path. Their segments are able to be separated piece by piece, knocking them down a peg with any hit that does not prick the attacker. Though many Pokeys can regrow or recollect additional segments from underneath them, so it’s best to aim for the head and take them out in one clean go.

Spikes

Spikes function as A-grade guards and disruptors of enemy ranks. Hawking up spiked balls, they have an endless supply of rolling barricades to roll over anything in their way. Plenty of variations exist as well, spitting up wider spiked bars, snowballs, stones, fire, and even variants that prefer to keep their spikes on sticks, the mace wielding Clubbas.

Monty Moles

The burrowing jack of all trades, Monty Moles have filled many roles within Bowser’s army. The ground troops act as ambush professionals, bursting out of the ground and barreling after whoever passes by. The real strength of the Monty Moles however lies in engineering and mechanical warfare. The sub-group of moles known as Rocky Wrenches staff many of Bowser’s airships, hiding in hatches and hucking wrenches at stowaways. They’ve also manned many tanks and cannons before, armed with Bullet Bills and Bob-Ombs. A group of five “bros” even managed to build and pilot a digging device that could tunnel through the entire Mushroom Kingdom… until the buy-out.

Wigglers

These large, docile looking, poison immune caterpillars may seem quite friendly at first… and for the most part, they are! But they often end up quite ignorantly stampeding through without noticing their surroundings without noticing anyone or thing they crush. But if you do try to take them out the hard way, you’ll just make them mad, and hell hath no fury like an angry Wiggler, focusing their once accidental walks into a bumrush towards whoever incited their wrath. Come in jumbo sizes as most troops do.

Lakitus

Elites of the air force and general odd-jobbers, Lakitus fill in the role of drop ship pilots, flinging down the sharp shelled Spinies to clog the battlefield. Though if they lose their cloud, that's a free joyride for whoever wants in one.

Cheep Cheeps

Bowser’s basic aquatic troops… are just fish. Yeah, while they can be potent in a school and some variations are more aggressive, Cheep Cheeps generally aren't the most fearsome assets. Squirting water just doesn't have the same impact as… basically anything else. Though they can still overwhelm with the right numbers, so be wary when they group up.

Cheep Chomp

vore


One of the larger Cheep Cheep types, they enact on their namesake and swallow whole whoever they can get their lips on. Loka thinks they're really funny for some reason

Bloopers

The more elite of the naval forces, Bloopers are deceptively tricky. Bobbing through the water with slow descents and sudden bursts of speed, catching the careful swimmers off guard. Not helped by variants that have smaller kin following them or larger ones that can generate giant whirlpools.

Unagi

90% of Nintendo fans’ first nightmares


Unagi Maw-Rays are large eels outfitted with deadly, chomping jaws capable of skewering any prey they bite down on. Unagi are known to be entrusted guardians of Power Stars, and some of them are large enough to cover entire underwater cave systems.

Mechakoopas

Why settle for quality when you can spring for quantity? These mass produced menaces are quite basic in nature, marching towards threats to bite them, self-destruct, or blast lasers and flames into their face, depending on the model. Despite this variety though, they are quite slow in movement, leaving them open to being dispatched with relative ease or even chucked at other troops.

Thwomps

Arguably more imposing a defense system than the Chomps, Thwomps are nearly indestructible crushing machines, out to smash whatever happens to be below them. Some can even slam from side to side. The only downside is them being tied down to the one line they slam through. But imagine how much more imposing they could be if they could move on their own!

Whomps

OK, turns out that was a bad idea. Virtually identical to Thwomps, Whomps patrol around and slam face first into any intruders, squashing them. Only problem is that this exposes their fragile backside, leaving them wide open for instant destruction. Back to the drawing board then.

Bullet Bills

No good armada is complete without some dangerous firepower on their side, and that's where these metal bombshells come into play. Bullet Bill's are vaguely sentient bullets the size of your average Italian, capable of flying fast enough to ignite on fire and home in on targets. They also come in a few different sizes, including the larger Banzai Bill and the gargantuan King Bill.

Magmaarghs

Giant monsters of pure lava, these colossal monsters make up for their small territory by being nigh indestructible and all consuming in their destruction. Some magical blasts can even create them from lava they strike (more on that in a bit). 

Mr Blizzards

Bowser's primary enforcement crew in snowy areas, these frosty snowmen fight by jumping around, occasionally chucking snowballs at their targets.

Reznor

Often coming in groups of up to six, Reznor are fireball spitting triceratops that really like sitting atop spinning platforms.

Ukiki

Bomb chucking, spike tossing, HAT STEALING BASTARD, and honorary field marshal of all Koopa infantry.

Angry Sun

That is the FUCKING SUN WHAT DO YOU MEAN????

Generals

Kamek

Bowser's caretaker from when he was a wee little lad, Kamek is an extraordinarily powerful Magikoopa. As the elite of his kind, his magical prowess is unmatched. Magical blasts, transmutation, shifting matter and the environment around, duplication, teleportation, and most notably, size shifting. Not only for himself, but turning average grunts into ginormous, boss level threats.

Kamek's true power, however, comes from his time operating in the Mario Parties of all things. Throughout his many appearances in the series, he was capable of:

Kammy Koopa

The other elite Magikoopa aide, Kammy Koopa has plenty of spells to keep up with Kamek. Along with Kamek’s gigantification and magic blasts, Kammy can boost her and Bowser’s power and defense. She can summon giant blocks for crushing, electrify herself to fry attackers, make herself invisible, and cast healing spells that can cure ailments.

Bowser Jr.

Bowser’s beloved baby boy and somehow one his most capable generals, little Jr. has been a thorn in Mario’s side and a boon for Bowser since Delfino. Jr. himself is a jack of all trades, with tons of tricks up his sleeve. Like his papa, he can spit flames that home in on enemies and use his shell to shield himself or prick anyone who stomps him. Jr. routinely carries around shells to chuck around and catch foes off guard when fighting on foot, but he primarily sticks to flying around in his own Koopa Clown Car. From above, he rains down Bob-Ombs, giant bombs, more flames, and giant boxing gloves. He has other mechs as well, such as the smashing Megahammer and the mobile fortress, the Boomsday Machine. 

However, his real potential lies within the stolen Magical Paintbrush. Used to raise chaos across Isle Delfino, Jr. used the magical paint to disguise himself as Mario and vandalize the island. The icky paint like goop left behind can create paint monsters and harm anyone who touches it as is. It can even create portals across the island. Most impressively, it can completely recreate things with the paint, namely power ups and bosses like Petey Piranha… or giving birth to him… it's complicated.

Boom Boom

A consistent foe found in Bowser’s Castle, the mad lad Boom Boom can deliver a booming beatdown with his fists and jump as high as Mario… not that that matters too much since he can just turn his arms into wings and fly. He often attacks by flailing his arms or spinning around either in his shell or with his arms, though the latter does dizzy him out. He can also leave a trail of flames in his wake and even turn invisible. For some reason.

Pom Pom

Take Boom Boom, make him a girl and replace his brutish fighting style with ninja tricks. Pom Pom can throw a shuriken and teleport in a puff of pink smoke. She’s also capable of summoning shadow clones to fight alongside her and spin around in her shell, just like the best ninjas- the heroes in the half shell variety.

Koopalings

The seven sibling team of Bowser’s elite. Being the closest other troops have gotten to being the king’s family (yes it’s just Junior and Kamek) it’s no wonder they’ve been trusted with some of the most important duties in the army. Each armed with a magical scepter stolen from Mushroom Kingdom rulers, they all have their own unique prowess to set them apart. They also each own one of Bowser’s seven Koopa hotels!

  • Larry Koopa, the wild spellcaster and sports master, is one of the more straightforward Koopalings, often sticking to just casting spells and nothing more but occasionally has been known to use his tennis racket to smack his own fire balls at enemies. Also really good at riding horses.
  • Morton Koopa Jr. is the powerhouse brute among the group, capable of manifesting a giant hammer that can burst into flames, shake the ground, and smack giant Pokey segments like golf balls. Has a stool sometimes.
  • Wendy O. Koopa is the sole sister in the sibling dynamic, known for her skating prowess and magical rings, capable of bouncing off walls and constricting enemies by closing in on them.
  • Iggy Koopa’s scattered brain nature betrays his great power. His magic blasts are capable of creating lava monsters on contact and has a natural affinity with Chain Chomps, riding them into battle on a chariot.
  • Roy Koopa is the toughest of the Koopalings physically, taking a ton of damage and dealing it right back with a deadly Bullet Bill cannon that can be launched from both ends. It can even launch paint, manipulating the mood of whoever is covered by it. And he has cool shades. Of course he's the fan favorite.
  • Lemmy Koopa often ends up more annoying than threatening, conjuring bouncy balls that he rides on and chucks at enemies, attempting to bully them into pits, though he is capable of normal magical attacks and even a spiked ball to ram into others.
  • Ludwig von Koopa, the esteemed eldest. His magical prowess is second to none in the group, capable of duplicating himself and hovering mid-air. He’s also a skilled engineer, creating a battleship and submarine combo inside a giant military base that was nearly indestructible.

Broodals

While not direct members of his army, Bowser has called in the Broodals before to help arrange his worldwide wedding. Hailing from the Dark Side of the Moon Kingdom, these rascally rabbits will do anything to ensure that a wedding goes well.

  • Topper acts as the leader of the group, using his large stash of hats as cover for his noggin, an extensive battering tower, or hiding in them and scattering them about as they skid around the ground.
  • Hariet is the explosive dame with a penchant for hairstyling. She often ties bombs to her hair’s ends like flails or rides around in her hat to drop bombs from above.
  • Rango is quite the sharp dresser, using his buzzsaw trimmed hats as boomerangs or just hiding inside for defense while he hops around.
  • Spewart does as his name implies, spitting poison from his mouth and out his hat.

When together, the Broodals have piloted a massive armored mech, armed with bombs and even Invincibility Star tech.

The Elite Trio

Questionably worthy of their title, the Elite Trio is a (you'll never guess) elite trio (gasp), consisting of Private Goomb, Corporal Paraplonk, and Sergeant Guy. Naturally, the three of them possess the standard Goomba, Koopa, and Shy Guy abilities, but they can do far more than that…with a bit of a magic boost from Kamek. 

  • Private Goomb: Commands a huge horde of other Goombas, organizing them into different formations to steamroll enemies in the way.
  • Corporal Paraplonk: Divebomb specialist, he commands a smaller group of Paratroopas who set up blockades he uses to ricochet off of, speeding up and bashing enemies. He also has access to a giant Bob-Omb, though he usually passes the duty of detonating it onto Guy. He is also the primary healer of the team, carrying around an endless supply of Mushrooms to heal up his squad mates.
  • Sergeant Guy: Part illusions, part ICBM. He can change others into replicas of himself, armed with hammers to bash foes. He also carries around a huge Banzai Bill Blaster, capable of launching a devastating blast onto anyone or thing in his way.

In addition to all this, the trio is able to nudge the other members from the brink of defeat, even up to just one sliver of health. If you want them gone, you’ll have to take ‘em all out in one fell swoop.

Blue Shell General

By virtue of his existence, the most determined Koopa known to exist. Not one to cut slack, this winged general commands his troops with a fury, seen to command a giant, Bullet Bill launching kart, perfect for getting some road rage out of his system. And if all else fails, well, you can probably tell already that nobody escapes him for a reason.

Captian Goomba

The most loyal Goomba of Bowser’s army, known as Captain Goomba. After facing off against Mario and Luigi and unfortunately losing, this lone soldier entered a wild journey across the Beanbean Kingdom, facing off against the fiendish Fawful and saving his fellow Koopa Troop members from his mighty mind manipulation, he has risen to levels unheard of for any Goomba of his low status, becoming one of Lord Bowser’s greatest generals due to his brilliant tactical mind, assisting even when his master’s son, Bowser Jr., fought to acquire the miracle medicine Skeletone Formula:D! Few can match the sheer DEDICATION and MINION SPIRIT that this Goomba has for his Kingdom!


He is a Goomba with a hat.

Petey Piranha

Absent-minded and gluttonous, this mutated leader of all things Piranha and Plant is one of Bowser's most recurring subjects. Despite usually being docile, Petey is easily angered (especially if he's awoken from a nap), and more than capable of going on the offense with his twin cages or abnormally ginormous maw, chomping up people with ease. Petey is also capable of belching out noxious goop, flames, and even roaring cyclones.

Also he can fly

King Boo

The devious grin behind the ghosts of the Mushroom Kingdom, King Boo floats high as the ruler of all things spooky in the Mario universe. While he’s had plenty of outings of his own pestering a green stached ghostbuster, he’s worked with Bowser far more times than needed to call him part of his army. 

Packing the usual Boo amenities; invisibility, teleportation, flight, adversity to light and vacuums, the king has plenty of extra tricks to uphold his title, usually courtesy of a cursed crown of varying substances (The most powerful of which containing a piece of the shattered Dark Moon). He can produce lighting and summon balls of spikes or fire, sweep his stretchy tongue around like a whip, cast powerful illusions, create identical duplicates, and brainwash other ghosts. He’s even known to carry around a giant suit of Bowser to possess in a pinch

However, all this pales to his control over dimensions and portraits. The king can easily create pocket dimensions for one on one bouts and arenas to suit his fighting style. When his opponents are cornered or beaten, he can stuff them inside portraits, trapping them there forever, only freed by exposure to dark light or other E.Gadd inventions. He can make the portrait large enough to trap a fifteen floor hotel.


He's also addicted to the slots.

King Bob-Omb

We forgot to add King Bob-Omb for the longest time. This is a formal apology.


This mustachioed monarch of bombs and blast-offs, King Bob-Omb stands proud as “king of all ka-booms.” Despite being a literal walking WoMD, his finest attribute is actually his throwing arm, able to casually pick up the likes of Mario and chuck them into the sky. This extends to his loyal subjects, of whom he can summon and throw around as they blow enemies to smithereens. Like all of his kind, he can also detonate with devastating force, though whether or not he survives seems to vary based on appearance. However, given how all other individual named Bob-Ombs we’ve seen can survive detonating themselves, it’s safe to say he should be capable of that as well, to some extent at least.

King Whomp

big whomp

Gooper Blooper

Bros pogging


A massive and mostly carefree Blooper, Gooper does exactly what you’d think he does. Spews ink balls that can blind and poison, slap enemies with his tentacles, and create massive whirlpools that can suck down boating craft. Though his tentacles are very susceptible to being yanked off, a nasty exploit that he can’t quickly recover from.

Huge music fan though.

Goomboss

The shockingly underwhelming king of all Goombas doesn't have a huge rap sheet, simply summoning minions and growing larger.

Chief Chilly

Chief Chilly is a big, round ice ball with a fancy mustache who probably rules over some icy locale. He attacks by running into foes, and somehow managed to capture Wario once.

Eyerok

Nintendo boss design amirite

Megaleg

A giant robot powered by a Grand Star, Megaleg is large enough to be a small planet. Despite its huge size, it's quite slow in movement, relying on an array of Bullet Bills it launches as its offense. The same Bills that ended up getting redirected at it and destroying it. Let this be a sign efficiency should not be sacrificed for style.

King Kaliente

The second cephalopod general in Bowser's army is much more flamey and regal than his aquatic counterpart. King Kaliente fights while partially submerged in his lava hot tub, spitting fiery balls and coconuts at opponents.

Gobblegut

Found in Bowser Jr’s Fiery Flotilla, this enormous dragon attacks by circling around its foes and dive bombing them as it burrows into the ground. Unfortunately for it, its bulges keep getting stuck when it tries to dig into the ground. Take five guesses what its weak spot is.

Fiery Gobblegut

I have no idea what this version started smoking but it set it on fire and let it shoot fireballs, and I would like some of that.

Major Burrows

A ferocious and massive mole, this major Major burrows through the ground, chasing foes from beneath the ground and rising up to pierce them with his helmet or slash them to ribbons with his claws.

Motley Bossblob

pomni

Hisstocrats

They summon the snakes and the snakes have the plates

Monty Tank

Oh my god, it’s a Monty Mole in a fucking tank.

Lakithunder

It’s a Lakitu that shoots lightning.

Cheepskipper

AKA The Mario boss that Dani really wanted to include in this blog


It’s a giant Cheep Cheep that can bounce on land and has a unibrow, I don’t know what you want me to say on this

Koopa Bros.

Heroes in a– ok fine we've made enough TMNT jokes as is.


These Sentai wanna-bes act as some of the prime Koopas on Bowser’s payroll, skilled fighters and manipulators. As a group, they can stack on top themselves for the dizzying “tower technique” that can knock down anyone in their path. They even managed to build a… rather convincing replica of Bowser… that somehow was less effective than a normal Goomba in a suit.

Tubba Blubba

A gluttonous Spike with an appetite for ghosts, he used to be a victim of relentless bullying and haunting the wimp until Bowser used the Star Rod to gift him with an… interesting solution: magically ripping out his heart and giving it sentience. Without his heart, this inexplicably made him completely invincible, making up for his pathetic strength and skills by just bullying anybody in his way. His heart even has the ability to use its own heart tissue to swarm opponents. However, said heart is still a part of Tubba, able to take damage on its own, and if it takes enough, will retreat back to its host and remove his invincibility.

Crystal King

The frosty despot of the Crystal Temple, this phantasm of the snow uses his illusory powers to confuse enemies with copies of himself and summon small, “Crystal Bits” as grunts and a source of healing.

Lord of Lightning

Where did Bowser get this guy bro-


The lord of a forgotten land, this ancient beast of roaring thunder commands the very lighting bolts themselves, and can use them in conjunction with its immense size to blast out devastating electric blasts, cover surfaces in electricity, or even create powerful electric saw blades.

Kingfin

What the fuck


It’s the skeletal remains of an enormous shark and if it sees you, it will lock on and chase you to the ends of the fucking earth… or, water I guess. It also commands a legion of Bonefins that also hunt you down. If you don’t have a shell to throw at it five times, then tell the big man in the sky I said hi.

Bouldergeist

Ayo where does Bowser keep getting these fucking Dark Souls bosses

A phantom harnessing potent geokinesis, Bouldergeist protects its squishy spiritual body by forming armor made of rocks, on top of rocky hands and bending the earth to create spikes.

Fake Bowsers

So like it's Bowser but not actually really

Bowser has frequently had lower priority strongholds guarded by grunts in costumes, capable of shooting fire and chucking hammers with as much ease as the king himself. But a few fireballs or a dunk in some lava make quick work of the disguise.

One of these is Bowser's brother apparently. 

Luigi

YOU THOUGHT KOOPA WORKED ALONE??

Eggman

Overall

While Eggman has hired mercenaries and teamed up with others before, the overwhelming majority of his army consist of the Badniks, robots created with the purpose of following his every command. Many of these badniks are powered by animals kidnapped by Eggman to serve as batteries, but the doctor has found alternate power sources for them in the past, such as Power Cores and Chaos Drives. With few exceptions, these machines can hardly even function without Eggman or one of his Generals giving them orders, being shown to wander aimlessly during the period where Eggman was missing after the events of Forces. However, some Badniks have been shown to have some sort of sentience, even celebrating Eggman’s birthday without being ordered to beforehand.

Mooks

Motobugs

The lowest creations of them all, Motobugs… walk back and forth on whatever platform or lane they’re on. They sometimes charge after you, but most of the time they just walk around without actually attempting to attack the enemy.

Caterkillers

Designed to look like a caterpillar, these enemies… also walk back and forth, but with a few twists. Caterkillers actually jump off other platforms into lower ones and the only safe way to kill it is destroying its head. If you hit any other part of its body, while you would still kill it, you’d take damage.

Buzz Bombers

Unlike the two robots previously discussed, Buzz Bombers fly through the air and don’t just go back and forth until death. When a Buzz Bomber sees an enemy, it shoots a rail detonator blast. Some even come with bumper shields, but they can be knocked off the robots with a shockwave.

Buzzers

He's Buzz Bomber but bee-tter?

Choppers

Mechanical fish that patrol the waters of whatever area Eggman is invading. They’re great swimmers, and the bites of their metallic jaws can be deadly. There have even been gigantic variations of the Chopper before, as well as the skeletal Bone Batabata (batabata is what the Chopper is called in japan btw)

Crabmeats

These evil crabs walk back and forth on whatever platform they’re on. Once they spot an enemy, they fire two balls of energy from their claws, which fly diagonally. While they’re charging up their attack, the robo-crabs are vulnerable to getting destroyed.

Orbinauts

A staple of Eggman’s army, the Orbinauts are a series of robots designed to float around while surrounded by spiked orbs. Some of them launch said orbs, some of them keep them forever to serve as defense, and tons of variants of them exist, replacing the orbs with all sorts of things, like flames, ice spheres, and sand tornados!

Slicers

These frustrating mantises are one of the most infuriating and obnoxious Badniks Dr. Eggman ever designed. (other writer here, can confirm) (Another writer here, can also confirm) (Loka here. I've only played Frontiers, but I just wanna be a part of this). These bastards love to stand right in your way and shoot out their claws as projectiles, and they HOME IN ON YOU, SO YOU’RE ALWAYS GONNA GET HIT, I GOT SO MANY GAME OVERS IN METROPOLIS FUCK YOU

Asterons

Painnnn

Devious starfish drones that float after intruders before self-destructing, sending the sharp points on the end of their arms(?) out in five directions.

Burrobots

Taking a page out of the hedgehog’s book, Burrobots can burrow through the ground in nearly any area, always serving as a surprise attack to catch Sonic off-guard.

Grabbers

These opportunist spider-bots lie in wait for any potential prey, descending down to enact their namesake. The helpless victim is then ensnared as the Grabber initiates self-destruct, preparing to take them out with itself.

Hotaru

You would not believe your eyes
If ten million fireflies
Shot out lasers right at your face

Monkey Dude

A coconut-flinging tree-hugger.

Sandworms

Robotic worms that hide in the sand, leaping out to take a bite out of enemies or launching lasers from their mouth. Some hide in hatches without sand to burrow in and some are enlarged to giant sizes to run down and through enemies.

Egg Robos

Imagine being so egocentric and narcissistic you make an entire line of robots designed to look like you. The EggRobos don’t initially seem like too much of a threat, being mere floating enemies with laser guns, but don’t be fooled, for they are capable of piloting Eggman’s mechs just as efficiently as the man himself! During Knuckles’ initial adventures against the mad doctor, these Robos would challenge him at every turn of the way, being just as much a threat as Robotnik to Sonic.

Egg Pawns

The current model of basic mooks in the army, Egg Pawns can fill almost any role, from gunner, to bludgeoner, to most commonly, advertising and dress up. Might as well make use of the design there if they end up being pretty useless everywhere else.

Egg Fighter

But what if the Pawns were boring

SWATbots

Originating from the Sonic SatAM cartoon, these robots come equipped with blasters on their wrists and can also wield laser rifles, which they carry on their backs. They can also detect other living beings through their body temperature thanks to their heat scanner. These robots are one of the most durable of Eggman’s army, being able to function even after their opponent manages to pierce their armor. Only super powerful attacks like a ring-empowered Triple-S can put them down for good.

Shadow Androids

After Shadow’s sacrifice to stop the Space Colony ARK from crashing into Earth, Eggman happened to find his unconscious body and quickly took it to one of his bases. Using Shadow as a template, Eggman quickly began developing the Shadow Androids, mass-produced versions of the Ultimate Life Form. These Androids are extremely close to Shadow in terms of raw power and speed, as well as possessing tracer missiles they can shoot from their hands, much like the Chaos Spears of their template. Some Androids even come equipped with weapons merged to their arms, which they can use in battle with near unlimited ammo.

Egg Gunners

The most common enemy that Sonic and friends faced off against during their trip to Soleanna, these robots wield machine guns, missiles, electric spiked balls, and bombs. They also have the ability to fly as fast as the blue blur himself.

Egg Lancers

These robots are basically the same as the Egg Gunners but blue and with a laser cannon instead of a missile launcher.

Egg Stingers

This Egg Gunner variant is the fastest of the four, wields a cannon that shoots homing rockets, and is red.

Egg Busters

These yellow robots are the strongest of the four Egg Gunner variants, have two large missile launchers that shoot homing missiles, and tough armor that makes them harder to destroy than the other three variants of the Egg Gunner.

Egg Hammers

They hammer.

E-100 Series

Who’s cuter


An elite robot task force crafted by Eggman during the events of Sonic Adventure. Equipped with blaster cannons and hover pads, they competed against one another in a mission to capture a frog, and Eggman was so disappointed with most of the results that he sent the “failures” away to be remodeled and kept at remote locations. E-102 Gamma, a particularly successful robot who could even contend with Sonic, was such a massive success that Eggman has built mass-produced new versions of him on multiple occasions.

E-121 Phi

During the events of Sonic Battle, Eggman uncovered a Gizoid, a combat robot created 4000 years ago. He planned to use it for world domination, but he couldn’t get the blasted thing to work properly. He threw it away and found a solution to his woes, a mass-produced line of E-121 robots that would work similarly to the Gizoid, but actually work for a change! They could copy the fighting styles and abilities of many of Sonic’s friend group, making them a powerful enemy, but they were eventually all destroyed. A shame.

E-10000 G

A series of robots designed EXCLUSIVELY to ride hoverboards REALLY well.

Master Robots

A group of elite badniks created to assist Eggman in his search for the Chaos Emeralds in South Island. 
  • Pit Master is an antlion that can crush anything with its jaws
  • Hiyoko Master is a goose that shoots fire, using its flock of Mecha Hiyoko to assist it in battle
  • Balance Master is a seal that can inflate its nose just like a balloon, and then make it explode it for damage
  • Dohyo Master is a sumo wrestling pig that can match Sonic with its own spin attacks
  • Charge Master is a pig that… charges… at stuff…
  • The very first Mecha Sonic was a part of this unit, with its weird extending claw and spin attacks.
  • Tart Turtle is a flying turtle bro idk what to say here
  • Based on the name and everything else here, what do you think Marve-Shupopolous-Gou is? Is your answer a train? Because it’s a train.
  • Wood Buttarundorf is a giant snake that swings around trees.
  • GIGA THOMAS PEN IS THE GREATEST ROBOT EVER, HE’S A FLYING PENGUIN THAT SHOOTS PENGUIN BOMBS, AND HE’S PERFECT

Death Egg Robots (the mass produced ones)

After taking over the world, Eggman felt like flexing, so he mass-produced one of his most iconic mechs into a series of gargantuan robots to go around the world and spread destruction.

Metal Fighters

A mass-produced line of robots that Eggman can use as a basis for his more iconic Metal counterpart robots! These were used primarily by the mad doctor during his invasion of the Northstar islands, possessing the ability to launch powerful energy spheres, dash through the air, and connect themselves to a larger mech that grants them powerful lasers. Eggman can even attach his Egg Mobile to a massive version of the Metal Fighter.

Mirage Express

It’s a fucking train.

Guardians

Thanks to his AI, Sage, Eggman had control over most of the mechanical beings located at the Starfall Islands. These robots came in a wide variety of shapes and sizes, from basic SOLDIERS, to skilled NINJAS, to gigantic TOWERS and ASURAS to… SQUID. But they proved to be challenging adversaries for Sonic to overcome. The strongest of these machines, the Titans, will be talked about in a later segment.

Generals

Chaos

While he didn’t stay in Eggman’s army for long, Chaos proved to be one of the most powerful creatures in the entire history of the doctor’s forces. Many years ago, he was the first known guardian of a powerful gem known as the Master Emerald, watching over it and the Chao that inhabited what would later become the Mystic Ruins. But everything changed when the Knuckles Clan attacked during a period of warmongering, where its wrath was unleashed, but before he could destroy the world, he was sealed in the Master Emerald itself by an echidna girl named Tikal, who was against her clan’s actions. That’s where he stayed, until a certain doctor released him as part of another one of his world-conquering plans.

Being known as the God of Destruction, Chaos possesses incredible strength and durability. But his greatest (and most interesting) ability is how he evolves with every Chaos Emerald he obtains. Over the course of Sonic Adventure’s story, Eggman gives Chaos the Chaos Emeralds and after absorbing all of each Emerald’s negative energy, he evolves into a stronger form. All of the forms (except for Chaos 3 and Chaos 5 because we never see those ones) include:
  • Chaos 0: This is Chaos’ most basic form, where he has yet to obtain any of the Emeralds. But despite that, he’s still very powerful, with him being able to match Knuckles in combat and even create earthquakes with Chaos Impact. He can also glide, breathe underwater, and freeze the air around his opponent.
  • Chaos 1: The form he gets after absorbing one of the Chaos Emeralds (I don’t know how you’d come to that conclusion though). His size increases and while he doesn’t gain any new abilities, he is stronger than he was in his base form.
  • Chaos 2: After getting another one of the Emeralds, Chaos’ size increases again and he gets some new abilities. He can now turn into a large ball, split himself into hundreds of balls, and even liquify over large rooms.
  • Chaos 4: Skipping over to Chaos after absorbing the negative energy of four Chaos Emeralds, he can now use his shapeshifting to attack his opponent and emit energy waves.
  • Chaos 6: Skipping a form again, now we’re at the form Chaos takes when he only needs one Chaos Emerald left. Now he can inhale his enemies and charge his attacks using energy.
  • Perfect Chaos: What every form previously discussed has been leading up to. This is Chaos at his peak, as he can now create floods that are strong enough to destroy the entirety of Station Square. He can now shoot blasts of energy and beams.
But even after absorbing the negative energy of all of the Chaos Emeralds, he still has the weakness that’s been with him since the beginning, his brain. When hit, his form destabilizes.

Metal Sonic

While he is far from the first attempt to make a robo-Sonic, Metal Sonic is by far the most powerful and successful, with many different powers to boot. He is capable of running at the same speeds as Sonic himself and replicating a lot of the blue blur’s attacks (such as the Spin Dash), as well as copying the skills and abilities of others by scanning other people’s life data. Abilities he’s obtained from scanning several of Sonic’s friends include ESP, invisibility, super strength, and even the Chaos powers that Shadow possesses.

But replicating other’s attacks isn't the only way he fights against the speedy hedgehog, he has powers that are completely unique to him! He’s got a plasma pulse laser that he fires from his stomach, sharp claws, the Black Shield (which is a force field that is impossible to penetrate), and the Ring Spark Field (which is a powerful surge of energy). He can even use Chaos energy to make himself more powerful than he already is.

Also like his organic rival, Metal has his fair share of forms. First, there’s Metal Sonic Kai (which was obtained after harnessing the energy of the Dark Ring from the hit game Knuckles’ Chaotix), which can fly and shoot big laser beams similar to the beams he can shoot in his base form but bigger.

Next, there are his most iconic ones, starting with Neo Metal Sonic, which can shapeshift and shoot lightning bolts strong enough to destroy large towers. It also gives Metal a cool cape and a cool voice (a cool voice that I wish was used more, but I digress). Also it can go into a super form similar to Sonic’s too. Now for the second of the big three super forms, Metal Madness, which was used to battle everyone that wasn’t Team Sonic in Sonic Heroes. Now Metal can shoot fire, regenerate his claws, and even trap his enemies in crystal cages (though that does require him to shoot his claws as missiles (but again, they regenerate, so not a huge setback)) and he even has a big tail now, which he can use to hit his opponents really hard. Last but definitely not least, there’s Metal Overlord, Metal’s most powerful transformation. It’s basically Metal Madness but stronger, faster, and now with the ability to shoot crystal pillars rapid-fire with The Crystal Attack. He can even stop time with Chaos Control!

But despite Metal Overlord being his strongest form, it isn’t his last. That title would go to Giga Metal from Sonic Mania, a form obtained when his power was combined with the Phantom Ruby’s. He’s now a lot bigger, can tear metal apart with ease, has a giant cannon that shoots big laser beams, and has timed bombs.

Despite being a machine made by Eggman, he has rebelled against him in the past (though Metal has shown a great amount of loyalty in recent years) and despite being powerful, he has the tendency to fry his own circuitry with his own attacks and there’s even the risk of outright destroying himself if not careful.

Tails Doll

C̶͇͗̃a̸̤̺̽̽n̷͎͈͐͊̅̃͌͠ ̷̧̼̪̦̰̒̄̾̈́͜͝y̷̨̞̗̱̟͂̈̏ȯ̷̺̆̕ǔ̷̯͔̦̱̿̇̍̿ ̵̝̞̇̅̀͘f̸̦̩͋e̸͖͈̪̘̦͛e̴͙͚̹̟͔̒̐͝͝ͅl̶̹͊͜ͅ ̴͍̠̣͎̄t̴̢̤̥͕̪̣̃h̴̡̺͔̏̎̓̾͝ẽ̴̹ ̵͎̠̱͗s̴͇̞̫̻͙̈͌ũ̷͉͕͕̦̗̺̎̇ņ̸͇̳͖̑̚s̷̪̾̌ẖ̷̞̙̼̼́i̴̧̝͙̬̥̅̽̊͊̂n̸̮̭̣̭͎͐ę̴̤̣͔͍͒͆̋͗͐̚?̶̘͔͇͚̘̊

̴̟̍D̴͚̼̍̑̆̈́͐͋ͅȏ̵̺̝̥̫̫̈ë̶̗̩̗͎̚͘͝͠ṡ̶̬̱̞̓͝͠ ̵̪̰͔̣̾͑͋̎̽͘i̷͉͊͗̀̇͝ͅt̸͕̯̮̣̬̉́̈́͝ ̷̨̪͈̋̋͆̀̂̂b̸̨̬̭̗̓̍̓r̶̜̲̥̼̈́̾̈ĭ̴̭g̷͕̯̾̒h̷̢͔̬̬̃̀t̷̨̬̮̪̏ͅẽ̴̛̠̿̾̏͝n̶̛̮̮͍̍͐͛͛͝ ̴͓͓͖͗u̴̳̬̽̅̐̀͠p̵̹̯̑̋͗̾ͅ ̴̹̺̟̝͈͛̽͘ỹ̵̺̟̼͉̬̄̒o̷̡̳̪͍̺̭͊́͛͆͠ù̶̮̐r̷͓̻̠͋̓̅ ̵̬͕͐̆̂̈͛͠d̴̘͇͇̬͚̲̏͋͊ą̴̞̠̙͂̓́ỹ̵̧̡̱͚̜̇̋̐̇?̵̙̒

̷̛̖̹̜̑̓̕̚̕D̵̢̥̳̜͇̲̒̂͝͠o̵̱̩͒̌n̷̻̣̓̏̔̆̚'̷̧̧̗̩̖̱̕͝t̴̯̱͈̒͜ ̵͎͖̗̼͍̓y̵͙͇̾́̈́̊̾̚͜o̴͓̘̺̱͕̒̈͗ṳ̵̢̅̃̐̇͑ ̵̛̉͝ͅf̸̦̗̈́͐ȩ̶̟̤͍̗̓̄̌͆͆̎ê̷̱͖̙̻͉̗͐͆͂͝l̴̳̋̒ ̷̡̖̝͆̇̏͜t̸̜͍͎̠͚̑̏̑ḧ̴̖́à̸̧̟̻͐̇͛͗ṫ̷͙̙͉͕̾͝ͅ ̷̡͍̖̒͂̒s̴̅̾̌̋͜ö̴̘͓̹͔̙̂̓̈̔́m̸͎̮̭͌̿é̴̢̯͍ṱ̵̼͓̠͖̆͊̌͗͋̕í̷̪̺̄͗ḿ̶̨̫̬͔͈͛ĕ̸̩͒̋ş̸̗͂̊͂̈͜

̶̟̼̭͓̆͌Ỹ̷̹̰̜̹̀ō̴͕̭̂̉̋u̵̟̟͍̥̱͆̈ ̶̠͓̤͗̉j̶͙̔̈́̕ụ̴̖͌͆s̷̤̿̒͠t̸̥͌͂́̚ ̴̦̺̗̥̱̓̊̋͜ń̷̬̗͔̔̌͊͒͝ě̷̛̤̤̼̦̒͐̚ẽ̴̛̹̽͂͠d̸̩̗͙̆̍͂͜ ̵̳̯̾͗͆͌̾t̶̡̻̖͉͒̈́̾̄̾͘o̶̧̨̞͕̼̱͗ ̵̢̤͈͕͖͍̽̃͑̎r̴̨̆̎͝u̵̮͔̠̗̤̾͛̚n̵͙͇͕͍͚̥̉̃̀̈̊͋ ̴̧̞͂̊̈́̄͘a̸̡̤̰̰̔̀͐̃ẉ̴͎͖̳̖́͋̅̐͋̒a̶̬̤͗͊y̷̨̝͛̄̔͆͂̂͜?̶̺͇̺͈̳͆͌̕

Metal Knuckles

This may not be the only Knuckles robot Eggman has created, but it is by far the toughest to deal with. Being in possession of the same power plant as Metal Sonic, it possesses strength on par with Knuckles and speed on par with Metal Sonic.

Sage

Eggman’s precious Artificial Intelligence daughter. Created at first to assist him in his conquest of the Starfall Islands and their mysterious Ancient technology, she eventually grew to become more than just a simple AI, becoming a beloved member of Eggman’s family in the process. While she hasn’t shown much in terms of direct combat, she is a master hacker, being able to infiltrate and take control of even the most advanced machinery. Sage has also been shown to be capable of commanding and even piloting the Ancient Titans, extremely powerful machines crafted to confront The End, a cosmic being that brought destruction to alien civilizations. In fact-

Titans

Four gigantic mechs, each with enough power to be a challenge to even Super Sonic, that protect the Starfall Islands. Sage can, at first, only influence them in order to make them aggressive, but has been shown to be able to pilot them outright.
  • GIGANTO is a pure powerhouse, striking relentlessly with its fists and being able to stomp the ground to send several chunks of rock flying through the air. It also possesses jaws powerful enough to crush Super Sonic, and several lasers scattered throughout its body in order to prevent enemies from approaching.
  • WYVERN is an incredibly fast flier, and its fighting style is basically danmaku, sending lasers and missiles and laser rings that cover the entire sky to strike whatever opponent dares to even get close. It can even use a powerful rolling attack, Sonic’s greatest weakness…
  • KNIGHT wields a massive sword and shield, as its name would imply, being able to use the shield as a nigh-impenetrable defense as well as launch it, turning it into a spinning saw that can cut through whatever it hits. Even outside of its primary weapons, the Knight can unleash a barrage of missiles at its opponent.
  • SUPREME is the strongest of the Titans, and was used as a prison to contain The End after defeating it proved to be impossible. It can call forth a great number of sentries to assist it in battle, and has a sniper rifle it can use to shoot down enemies. It can also fire several homing laser shots, and can activate laser wings straight out of Evangelion to increase its mobility.

The Hooligans

Sometimes, when you're trying to take over the world, you end up needing just a little bit of extra help. That's what good old mercenaries are for! Whenever Eggman bothers to pay them, these three will answer the call and accomplish whatever task their boss gives them! Unless Sonic shows up. The Hooligans are led by a weasel (jerboa, actually) of many names, but he currently goes by Fang the Hunter. A master marksman with his trusty pop gun, Fang may not be as fast as some hedgehogs out there, but he makes up for it with his beloved car, the Marvelous Queen! Storing missiles and lasers of both the regular and instant kill variety, this baby can be modified as much as Fang needs for the job. In the recent Sonic Superstars, he even had access to his very own giant mech!

But hey, even the best need some extra muscle. Meet Bean the Dynamite, demolitions expert with the ability of instantly calling bombs to his hands to blow up anybody and COMPLETE nutcase (like if Woody Woodpecker was Bakugo) and Bark the Polar Bear, a bear of few words and heavy hitter on par with Knuckles the Echidna and Mighty the Armadillo.

Infinite

Originally a mere mercenary hired by Eggman after a failed raid on one of his bases, a brutal beatdown at the hands of Shadow the Hedgehog left Infinite feeling… weak. A feeling that enraged him, with him desperately desiring the power to take his revenge and prove his strength to Shadow and the whole world. Luckily for him, Eggman was in the middle of his experiments with the Phantom Ruby, and Infinite gained its ultimate power for himself. With it, he could manifest unique crimson cubes that could trap whoever touched them in a virtual reality, one Infinite had complete control over. 

He quickly proved himself a master with it, Demolishing E-123 Omega, trapping Shadow in his virtual reality to torture him and show how strong he became, decimating entire cities with ease, and alongside his duplicates of Shadow, Chaos, Zavok and Metal Sonic, completely humiliated Sonic. Even when the Resistance assembled a direct attack to Eggman’s Metropolis, their efforts were completely thwarted by Infinite, using the Phantom Ruby to leave the entire group in disarray, changing their perception of up and down, left and right, creating massive versions of himself to add to the madness

At his max power, he could even use the Ruby to create a Sun that would scorch all opposition to the Eggman Empire. But alas, he would eventually fall once more. The power of Eggman’s mass-produced Phantom Rubies could cancel out his own, and a noble Rookie of the Resistance managed to use that effect to stop Infinite, and teamed up with Sonic to defeat him.

Scratch & Grounder

They’re snooping as usual, I see!

Orbot & Cubot

An extremely sarcastic orb and an idiotic cube with a faulty voice chip created by Eggman just to kill time (by his own admission), Orbot and Cubot aren’t the brightest bots around, nor the most useful bots around, nor the best bots around, but they try their best, dang it! And in this world, isn’t THAT what matters?!

The Deadly Six

Hailing from the Lost Hex, these six Zeti assisted Eggman during one his usual plans.

  • Zavok, the current leader of the Deadly Six. A cruel and deadly bruiser, Zavok excels in fighting up close and personal- so much so, he rarely feels the need to go all out. He possesses the ability to fly, throw fireballs and control electronics. He can also turn giant in size and shoot fireballs from his mouth… wait-
  • Zik, the former leader of the Deadly Six. He possesses incredible agility and acrobatics, using his short size and staff to jump about and outmaneuver his opponents. Like Zavok, he can control electronics, and he can utilize telekinetic powers to fire energy balls or move his staff with his mind this is sounding an awful lot like Yoda wtf.
  • Zazz, an unhinged and wild Zeti with an appetite for battle as insatiable as his appetite for food. He can fire energy projectiles and explosives, as well as fly and lay a brutal beatdown with his immense strength- enough to lift an Egg Moon with one hand. He can also control electronics… sensing a pattern here.
  • Zeena, a haughty member of the Deadly Six that can generate energy whips to strike opponents or latch onto objects to create makeshift flails. She can also deploy bombs to blow her opponents up… oh and, also control electronics. Of course.
  • Zomom, an insatiably hungry and rather buffoonish Zeti who’s physical strength is unmatched- using his size to create powerful tremors upon hitting the ground or making deadly tornadoes by spinning around. He can also fly and burrow into the ground like the same electronic drills he can control because of course he can, why wouldn’t he?
  • Zor, the most downtrodden of the Deadly Six but no less deadly. He’s able to use his dark powers to create armies of bats that can form a shadowy amalgamate in his image, along with him being able to fire energy blasts as well. But can he control electronics? What do you think?

The Hard Boiled Heavies

A group of elite Eggrobos, modified by the powers of the Phantom Ruby to become far more powerful. The Gunner commands a small legion of Robos and flies around in a helicopter, shooting any targets with his missile launcher. The Shinobi is agile and deadly, wielding a sword that allows him to freeze enemies solid and using the explosive Asteron Badniks as shurikens. The Magician uses her magical abilities to shapeshift into Fang the Sniper, Bean the Dynamite and Bark the Polar Bear. The Rider uses a powerful mace while riding on her loyal steed, Jimmy the Motobug. And the King can absorb and manipulate energies with his scepter.

Their power can be enhanced even further through the power of the Phantom Ruby. Gunner gains a massive jetpack that can unleash far more missiles, Shinobi turns into a living weapon, surrounded by extendable blades, Magician gains access to cups which she can play the shell game with, and JIMMY TURNS INTO A MOTORCYCLE HOLY SHIT

Mecha Sonic

(I'LL CRUSH YOU)

Beyond being the centerpiece for one of the wildest fan animations in the history of Flash (and our resident Betty Noire killer), Mecha doesn't really provide much beyond a cool spin and decent piloting skills. While he was able to harness the power of the Master Emerald, he was quickly dispatched by an unpowered Knuckles. At least he’s enjoying retirement.

E-100 ZERO

A horror game villain in the guise of an Eggman robot, the prototype of the E-100 series is quite distinct from its successors, but is no less deadly. A chase-master that never stops hunting its prey, once ZERO is given the order to capture something, it will not stop no matter what. Even after the target is captured, if the order isn’t canceled, ZERO will continue hunting. ZERO could go through nearly any environment, even underwater, and had a propulsion system that allowed it to even hunt down enemies far above it. In combat, ZERO can stretch its fists to hit its opponent, cause miniature earthquakes, and completely electrify its limbs for the sake of damaging whoever he’s up against. A relentless hunter you do NOT want after you.

E-101 Mark 11

After being completely defeated by E-102 Gamma, E-101 Beta insisted to be kept as part of the Egg Carrier crew, and Dr. Eggman decided to accept this, but on one condition. He modified Beta’s body to a great degree, making it become one of the strongest machines he had under his employ. It moves fast enough to avoid most missile attacks, and its claws are strong enough to deflect attacks, as well as having powerful force fields both for defense and for ramming into enemies. It also contains several homing missiles, a scanner in its eye, and as its ultimate weapon, it can produce incredibly powerful explosive lasers.

Egg Golem

A massive golem that protects Eggman’s Hidden Base in the Pyramid Cave. The Egg Golem is massive in size and extremely tough, the rocks that form its body doubling as incredibly powerful armor, and can strike with enough force to generate shockwaves. However, if the restraining mechanism in its head were to be disrupted by, say, a hedgehog screaming “TERIAAAAAAAAAA”, it would go on a rampage and attack even its own creator.

Egg-Cerberus

What the dog doin

The dog. It’s a big dog. It receives orders from Eggman through an antenna, but it’ll move wildly and with no direction if someone were to grab it. Dog.

Egg Genesis

wtf is this thing

A really big… thing Eggman made. I dunno man, 06 was really weird when it came to Sonic and Eggman stuff. It can summon badniks to assist it, fire missiles, and has searchlights to track down targets in order to fire lasers at them.

Captain and Admiral Jelly

Two robots that served as guardians of Eggman’s Amazing Interstellar Amusement Park. Captain and Admiral Jelly both led impressive galleons and had large crews to assist them in combating Sonic, despite not being very impressive by themselves.

Death Egg (the racer)

A race car/badnik hybrid powered by the Ultimate Energy Engine, the most powerful engine in the entire universe that is powered by… the super power of teamwork. Crazy.

Agent Stone

Makes really good coffee.

D3-COY

Eggman has Decoy robots capable of piloting his mechs for him, typically for distractions.

Transformations

Bowser

Giant Bowser

Take Bowser, and make him very big.

His most repeated form, supersizing to huge sizes. These growth spurts can happen in many ways, ranging from magic empowerments by Kamek, absorbing the power of Grand Stars, or even by experiencing a sudden adrenaline spike when he’s mortally wounded. There’s not much else to say here, he just gets bigger and tougher.

Dry Bowser

This somewhat morbid form came to be after a standard lava bath went much worse than usual only for the big guy to keep going. Along with brighter blue flames, he can remove his bones as a ranged attack and has a much more potent immunity to fire. However, he does not appear to have the ability to reassemble himself like normal Dry Bones.

Meowser

In a rare instance of Bowser deciding to start using the Power-Ups which oh so often aid in his defeat, he decided to equip a Super Bell, taking on this feline form. As Meowser, Bowser's natural speed and agility are boosted, giving him the maneuverability of a cat. Alongside this, his hands are equipped with deadly talons that allow him to scale any surfaces.

Black Bowser

You remember that time Bowser accidentally caused an entire nation to wither and die all because he wanted a rainbow coat of paint? Good times. In this state, Bowser can command black paint to form giant blasts or weapons of the stuff. Anything covered in the stuff suffers a similar corruptive effect, turning landscapes into hazardous bogs and smothering the view of anyone in the area. Banzai Bills have even been mass produced loaded with the stuff, able to rain down the paint from a distance. Any black paint knocked off of him can also return to him, always providing him more power until all the paint has been contained or washed away. Despite this power, Bowser does lose much of himself to it, keeping parts of his personality but clearly losing his agency.

Blockhead Bowser

Using the Megamorph Belt to transform himself into… a golden block, of all things. This form can reshape itself using various blocks to take three different shapes.

  • In his first phase, he takes a pyramid shaped formation that spins like a Beyblade, adding his fire breath onto it to spread the flames. He can also shoot fireballs.
  • In his second phase, he forms into one giant cube that slowly moves around and crushes anything underneath. Also shoots fireballs.
  • In his final phase, he forms a line of cubes that moves around like a snake and breathes fire in front of him as he goes. Also fucking shoots fireballs.

Bowcien

After bonding with Lucien, Bowser obtained an immensely powerful form, resisting the full corruptive effects and becoming a being strong enough to destroy nations and the most powerful tennis player in the world… because those sure are relevant. Bowcien can create tennis launching portals, force fields, shockwaves, tornadoes, and Dead Man’s Volley patented energy blasts.

Fury Bowser

Possibly the most intimidating the Koopa King has ever been, this form came to be when Jr. was messing with his sleeping papa, painting him black as he slept. That power manifested in a blinding, uncontrollable rage, unleashing Bowser’s Fury.™ In this form, Bowser can launch the spikes from his shell and embed them into the ground, spit flames so fierce they create lava fields, summon explosive soccer balls, (bit of a tonal clash) and spread the icky black goo that covers him, creating slowing, hazardous fields of the stuff. He even appears to have a passive, corrupting effect on cats… do with that what you will. He’s also incredibly tough in this form, managing to go five rounds with the powerful Giga Cat Mario. Even after being bested there, the rage outlasts the form itself, shrinking him down to a smaller, more classic giant size, while retaining his anger, not stopping to care for his own son after the black paint is expunged.

Dreamy Bowser

The product of Bowser absorbing the shattered fragments of the Dream Stone, Dreamy Bowser is perhaps the Koopa Kings to date strongest transformation (and the most stylish!). With the entire power of dreams at his fingers, Bowser can make those dreams real yet again. This power is mostly manifested in summoning dreamy versions of his troops, an endless supply of super powered mooks to overwhelm and overpower. He can grow in size, create giant hammers, and heal with a breather.

Like with the stone itself, Dreamy Bowser's abilities are likely only limited by his twisted imagination.

Castle Bowser

Ok, the foreshadowing took a bit but, hoo boy, strap in for this one. When Bowser grabbed a Wonder Flower of his own, he fused with the nearby Flower Castle, turning into a massive castle of pure Wonder energy. Somehow, despite appearing just as normal as any other Wonder Flower, this one had far more absurd power fitting for a king. From his massive flying fort…self, he can produce massive Piranha Plants that can block off entire regions of the Flower Kingdom and effortlessly rearrange the houses of the Poplin people, turning them into prisons. Most imposingly however is his complete control over Wonder energy itself. While it only appears to work in places he has under his control, namely airships and castles, he can unleash any Wonder power in the book, including some of his own, like creating invincible Missile Megs or a musical number that he claims could captivate the entire universe. He can even grant these powers to Jr. and let him run wild with that same potential. While this form can be defeated, a smaller floating projection of Bowser at the center of the castle is all that needs to be dealt with to reverse the effects, the lunacy on display makes it nearly impossible.

Bowsette

(Loka was adamant on keeping this)

(My blog, my rules - Loka)

2019 was a wild time.

Eggman

Nightmare Eggman

During one of Eggman’s latest schemes, he managed to force himself into the Dreamscape, a world where dreams are brought to life, and quickly started to mold it to his own image. Creating his own version of Magination, the fluid that serves as the essence of Dreams, known as “Nightmare Fuel”, Eggman became a nearly omnipotent being within the dream, being able to become gigantic, completely control and alter the battlefield during his fight against Sonic and friends, create separate versions of his own limbs which also possess the ability to shoot lasers, and was impossible for Sonic to beat by himself. Only the power of Ariem, the Dreamweaver that controlled the entire Dreamscape, was enough to halt Eggman’s efforts.

Super Eggman / "Lightman"

After harnessing all of the Cognitive Friction Energy produced by the Phantom Ruby's worldwide Virtual Realities, Eggman could use that power to take on a form only referred to as “ a light-man” during his final showdown with Super Sonic, but come on it's literally just a Super Form. In this state, his power and speed were directly comparable to the Golden Blur, and the two matched each other blow for blow (although being a middle-aged man fighting a teenager, he didn't exactly have the same stamina). 

However, Eggman's greatest power in this state is the creation of Egg Fields, areas completely altered into whatever Eggman desires them to be, and the memories of everyone within them are altered, with them only being able to remember a life inside this new Otherworld. Eggman has used this power to recreate dozens of Perfect Chaos, a world where the Eclipse Cannon was ready to fire, a world where he had complete control over Dark Gaia's energy, a world where he extracted the life force of the planet for his ultimate weapon and a world where he brainwashed all living things

The only thing shown to stop Super Eggman is the power of the Chaos Emeralds, whose bright light destroyed each and every Otherworld Eggman could create. A noteworthy weakness is that destroying the Phantom Ruby attached to his chest will end the transformation entirely.

Feats

Bowser

Overall

  • Has 9,800 iq (again, what the fuck)
  • Routinely manages to kidnap Princess Peach.
  • Nearly conquered the entire universe... twice.
  • Transformed the Mushroom Kingdom's population into brick.
  • Successfully built a Galaxy Generator
  • Participated in the Olympic Games.
  • Stole the world's most precious artefacts.
  • Defeated Smithy, Fawful, Dark Bowser, Wario, Donkey Kong, Midbus, Prince Olly, Dimentio, Culex, and even Mario on some occasions.
  • Ended millions of players’ games.

Strength

Speed

Durability

Eggman

Overall

Strength

Speed

Durability

Scaling

Bowser

Bowser's Infantry

Naturally, being the leader of his troops means Bowser should scale above anything his subordinates are capable of. After all, his status as final boss of the final bosses means his might should surpass all of them.

  • Kamek sent Mario flying into space with a magic spell.
  • According to INTERNET GAME THEORIST HIMSELF MATTHEW PATRICK, King Bob-Omb can explode with the force of 19 THOUSAND KILOS OF TNT (hope retirement is going great Mat)
  • King Boo has created and sustained multiple separate dimensions, created a painting large enough to trap a massive multi-story hotel, opened a portal that would eventually collapse all of reality, and once shattered the Dark Moon without any amplified power.

Mario and Luigi

Given they fight every other week and play tennis on Fridays, it shouldn’t be a surprise Bowser scales to his two biggest enemies. Every time they’ve trounced him, he’s had his own moment where he put them on the ropes, putting them all on almost equal footing.

Wario

GONNA WINNNNNNN

Wario and Bowser are comparable to each other physically in the sports spin-offs and Mario Party, simple enough, Bowser scales to Wario's feats. In Mario Power Tennis, Wario was shown to fear Bowser, further solidifying this scaling.

Donkey Kong

He’s back again. And about time too!

Second verse, same as the first, with the extra note that Mario Party made DK a sort of rival to Bowser, supporting them scaling to each other even more. Naturally, them being Mario's first two ever nemesis(es?), also means they'd likely be similarly powerful.

  • Punched the moon out of orbit and crushed a giant tiki with it. (7.8 Teratons of TNT)
  • Routinely dodged lasers, lightning, and sound waves.

Rosalina

A lot of people think Rosalina is a goddess beyond most of the Mario cast, but 3D World and the spin-offs show she's very much on the same level as the rest of them. It's also worth noting that for all her power, Rosalina did not think that she could fight Bowser by herself in Galaxy, requiring Mario to take him on for her. Maybe she's just a fraud.

Cosmic Entities

At the peak of his power, Bowser comes equipped with numerous weapons that either have or should be able to match the power of numerous cosmic beings in the Mario universe.

  • Dimentio/The Chaos Heart: At his most powerful, Dimentio had full control over the Chaos Heart and the Void that it generated. While incomplete, the Void was already capable of destroying the entire universe of Sammer’s Kingdom, and at its peak was capable of ending every single world at once.
  • Culex: The mystery dark knight from a lower dimension, capable of forcing his way from a 2D universe to the main 3D universe… somehow???
  • Zeekeeper: The guardian deity of Pi'illo Island, capable of breaking through impenetrable barriers created by the Dream Stone and even cross dimensions with its flight.
  • Megabug: A vortex that was slowly consuming the universe of Mario + Rabbids. Yup. Eventually it grew in power enough to gain a physical form, and even after being defeated by Mario and the gang, it came back in a new form, possessing Rosalina and creating an entire separate dimension that it ruled over.

Eggman

Eggman's Infantry

Same verse as Bowser. Not only is Eggman almost universally the final boss, but it shouldn't be a shocker that he keeps his best toys for himself, as his stronger mechs are certainly capable of upscaling from his goons many, many times over.

Sonic the Hedgehog

Haha! One!

Being arch-enemies ever since their first ever appearance, it’s no wonder that several of Eggman’s mechs and machines are comparable to the Blue Blur himself. While Sonic does always come out on top, Eggman almost always manages to put up a great fight, and even without mechs has been shown to be at least relative to Sonic in speed.

Sonic's Friends

  • Tails can drag 10 tons!
  • Knuckles has been described several times as being “as strong as Sonic is fast.” He has smashed several walls and rocks, and has shattered the Master Emerald.
  • Silver the Hedgehog can telekinetically control giant meteors and, in his Super Form, contain the entirety of the Metal Virus and launch it into the sun. (1.1 Ronnatons of TNT)
  • Amy has like a hammer or something

Shadow the Hedgehog

Cowards win. I run.

Shadow the Hedgehog may be the Ultimate Life Form, but Eggman has created machines that can replicate and even overcome his incredible might in the past.

Super Sonic & Cosmic Entities

Eggman’s absolute best arsenal is capable of matching even the absurd might of Super Sonic, who has fought and defeated several incredibly powerful entities in the past. As of date, the Golden Hedgehog has defeated:

  • By his nature as the ceiling of power and speed of the series, Super Sonic should also upscale from pretty much every feat of speed in the series, including Dodon-Pa's rocket capable of traveling all the way from Earth to Planet Wisp (2 Quadrillion c)

Also of note, Sonic has fought other similarly powerful beings, typically with other transformations. While it’s hard to tell how similar in power these forms are, we’ll be considering them as relative to Super Sonic, as the Chaos Emeralds are often considered to be the one of the most powerful energy sources in all of Sonic

Weaknesses

Bowser

Super lava

Bowser’s incredible power is most often betrayed by his arrogance, ego, and headstrong nature. Only he of all people would make his last line of defense a bridge designed solely to dunk him in lava. Even beyond that, he often leaves himself open when focusing on taking down the Mario Bros. Smashing through the ground to his doom, throwing explosive soccer balls that end up blowing up in his face, fighting on top of an easily detachable chandelier, the list goes on. Even when he isn’t supplying his enemies with the key to his defeat, he struggles with leaving himself exposed, often left open for a tail grab or Star Spin to the face.

Eggman

Despite having incredibly powerful mechs, high intelligence, and a strong army, Eggman does have a couple of huge weaknesses that have consistently led to his downfall.

His biggest one is definitely his ego. His arrogance has often left him wide open for attacks and has greatly affected his own plans, with him often overlooking important details in his plans that lead to things not ending well for him. His tendency to overlook details has also led to some of his mechs having very obvious weak spots.

He’s also not very good at keeping secrets, as there are also multiple instances where he accidentally reveals details on his plans or hints on how to defeat his latest machine and while he does know how to fight outside of a mech, without them, the grand majority of his combat options are gone.

Cosmology

Mario

(Infinite layers of infinite universes)

At first glance, Mario has a simple enough cosmology to understand. There’s a whole universe we explore throughout Mario Galaxy, and the paper world that exists inside a book and presumably is the same size as the regular one. Pretty simple stuff, two universes, boom. However, there's more to it. Super Paper Mario features the cast traveling through 8 separate worlds from the mushroom kingdom’s which are entirely separate dimensions, even one that is entirely focusing on exploring outer space. If one were to accept that all of these are individual universes, Mario’s cosmology would be around 8 times Universal.

But it just can never be that easy, can it. Oh no, my friends, it gets so much more complicated. Let me introduce you all to Mario Party 5’s Dream Depot. A world created by everyone’s dreams. Now, that alone would mean it contains an absurd amount of dreams, but no big deal, right? We don’t know the size of these dreams, so how big could the Depot possibly be? Well, one of the boards explored in Mario Party 5 is the Future Dream, described as being a Dream of the Universe. That would mean that it’s Universe-sized, and the ending of MP5 showcases a massive amount of dreams seemingly being the same size. This means that individual Dreams in Mario are Universal (Which is very important for understanding how powerful artifacts like the Dream Stone are). This would place Mario’s cosmology at an unquantifiably high level of Multiversal, Likely even higher if you consider that all the 8 universes would each have their own massive amount of dreams.

Sonic

(VTuber Tails scaling)

Sonic’s cosmology is a bit of a complicated topic in these sorts of debates, so I’ll try to explain it to the best of my ability. Firstly, we know that there is a multiverse. The Sol Dimension and the alternate universe where Classic Sonic resides are the main examples, but there exists other showings of alternate universes such as Camelot and the Arabian Nights (although the latter seemingly exists inside a book, so ymmv). But the question is, with artifacts like the Power of the Stars seemingly maintaining the parallel dimensions of the multiverse and beings like Solaris being able to destroy all of time, how big of a multiverse are we dealing with here?

From direct universe-sized structures that we have seen, Sonic has around Seven Universes that we are aware of in its cosmology. These being the main universe, Camelot, Arabian Nights, the Sol Dimension, Classic Sonic’s World, the White Space and Cyberspace. However, there is the possibility of the cosmology being even larger.


This is where the Tailstube videos come in, and I PROMISE this is serious. In episode 4, Tails and Amy discuss the existence of Classic Sonic, a Sonic taken from the past during the events of Sonic Generations, and when Amy mentions that his appearance was only due to Eggman messing with time, Tails mentions that “within the endless possibilities of space, there could be an infinite number of Sonics out there!” and that “When it comes to the Multiverse, anything is possible.” Obviously I’m not about to argue Sonic and Eggman scale to an infinite Multiverse based on that alone, but it is worth noting and is one of the only statements about how large the Sonic multiverse is as of this blog’s production. All we know is that Sonic’s cosmology does exist on a Multiversal scale. The best argument you can make at the moment to put a number on things is that Shadow the Hedgehog (the game) contains 326 separate endings. Assuming that they all compose separate timelines (which we know from Classic Sonic mean separate universes), that gives the Sonic series 326 times Universal. That’s about as good as you’re getting for hard numbers.

But there’s something else that needs bringing up, one final piece to the segment. Let’s talk about Maginaryworld.

Maginaryworld comes from the game Sonic Shuffle, and is described as being the source of all dreams across all dimensions. This is important because Void, an embodiment of dark dreams, was going to destroy all of Maginaryworld. But that’s not that impressive, right? How big can a dream even be? Well, that’s where things get tricky. Unlike Mario’s Dream Depot and Future Dream, there’s no direct “dream of space” to use as reference within the story that takes place in Maginaryworld.

If only there was a random video posted in the official Sonic youtube channel showing a dream that was entirely focused on outer space. Link related. So, applying the same logic as the Dream Depot, you could say that individual Dreams in Sonic are Universal thanks to Chao in Space, and given that Maginaryworld contains all dreams in all dimensions, that’s Multiversal on top of Multiversal

Important to note, the “Dream Hub” of sorts in Maginaryworld is called in game and guides a Fourth-Dimensional Space. Probably important.

Comparison

  • Similarly sized cosmologies, making them nearly dead even with their strongest gear.
  • Army numbers are generally on par, meaning overwhelming each other’s forces directly is likely to not be a viable strategy.
  • Eggman's Hourglass Machine can rewind time automatically, while Bowser can time travel.
  • The Chaos Emeralds / Phantom Ruby and Power Stars provide both with dimensional sealing.
  • Both have machines that use planets as fuel. Odd.
  • Both have numerous on-par ways to instantly heal from any damage and replenish HP over time.
  • Both can instantly resurrect upon death via Life Shrooms and Chao.
  • King Boo can trap targets in paintings, Eggman can trap them in capsules.
  • Both can become invincible, turn intangible, teleport, create shields, manipulate the elements, revive allies, and one-shot targets.
  • Bowser resists the Metal Virus and Eggman's other transmutation methods via his Trueform Pin and Safety Ring, Eggman resists Bowser's transmutation and Petrification Wand via the Immunity Idol and Chaos Emeralds.
    • This applies also to most of their other status-type moves and attacks, meaning that most of them are rendered null in this debate, even extending to both being immune to insta-kill moves.
  • The Dream Stone can materialize Bowser's wishes, the Phantom Ruby can will anything Eggman wants into reality.
  • Both have very few solid ways to win in terms of abilities that aren't strictly counteracted.

Summary

Bowser


Advantages:

  • Absolutely annihilates Eggman without his mechs.
  • Has more experience fighting against foes on his own power level.
  • Majority of his arsenal is biological, meaning Sage can't hack it
  • Just King Boo like holy shit
  • Power aside, has way more reality warping tools and weaponry.
  • Possesses many abilities by himself that Eggman only has access to via mechs and weaponry, such as time, space, and reality manipulation.
  • His troops just have in general way better synergy and loyalty than Eggman's.
  • Despite being what he's known for, the majority of Eggman's machines are fodder to the Galaxy Generator.
  • Good dad
  • Layers
  • Musical. Genius. Like actually
  • Jack Black

Disadvantages:

  • Possibly at a stat disadvantage when neither are scaled to highest cosmology
  • Fuckin’ idiot
  • Memories are vulnerable to the Phantom Ruby's effects
  • His main strategy of running in fists first could be dangerous for him
  • Some of his more powerful allies (specifically, King Boo), are likely to bail if things go poorly.
  • For some strange reason, has the most obvious fucking design flaw on his bridges that he himself never exploits
  • racist????

Eggman


Advantages:

  • Possibly takes stats when neither are scaled to highest cosmology
  • Obviously smarter
  • Way more tactical, planning, and witty
  • His main method of fighting (taking a step back and letting his minions do it for him) gives him an advantage over Bowser's.
  • Sage by herself completely counters any technology Bowser has
  • Has more familiarity with utilizing reality warping technology and powers.
  • While direct Mind Control is less likely to work, could win through erasing or altering Bowser's memories
  • Also a good dad
  • Has 70 alternative accounts
  • Zavok sweep
  • Jim Carrey
  • Respects women

Disadvantages:

  • Stands absolutely no chance without his mechs
  • Sage is rendered moot by most of Bowser’s arsenal
  • Army isn’t as loyal and some of his troops, such as Metal Sonic, Chaos, and The Deadly Six, have rebelled against him
  • Loses a lot of abilities that Bowser has (such as reality and time manipulation) without his mechs
  • Someone posted his nudes on Twitter.com
  • Had his name 1984’d by a 4 foot hedgehog.
  • No Layers?
  • His 06 design
    • 06 in general, really

Before the verdicts

Ok there's not actually anything important to specify... but this is the really cool art corner! Like I said, we had a lot of fun with this one so here's some of the stuff we made.

(by Pit)

(by Tsar)

(by me!)

Verdicts






...











“Loka, where are the Verdicts?

Ah, right… the verdicts. Well, my good friends, funny story about that. This blog is too fucking big. It's over 200 pages long by itself, so I am quite literally incapable of adding the verdicts to it without my phone detonating in my hand (yes i make these on a phone. applaud me). Hell, I barely managed to cram everything you've read until now in here.


The solution?

Comments

  1. I'm not usually one to do things like this, but I just thought I'd tell you, mostly to hear your thoughts on this.

    Bowser did claim that he has an IQ of 9800 in Mario Party Advance, which could make him smarter than Eggman, especially compared to his IQ of 300(Although, it is a bit dubious on Bowser's end, and could also kill one of the purposes of this match, being Brawn vs Brain.). So what do You personally think about it?

    ReplyDelete
  2. So I noticed a couple of things that seem to be either out of date information or misunderstood.

    First off there is no Classic Dimension, Tails Tube #4 was actually saying the opposite that Classic Sonic is indeed just the past version of Sonic, with the multiverse being a different subject. This was further clarified by both the episode's writer Ian Flynn on his personal Youtube channel and the very next episode Remember When?, where the cast discuss their memories of the Classic Era. (which includes Mania and Superstars)

    Secondly, according to the IDW comics Eggman has reprogrammed Metal's rebellious streak out of him and Neo Metal has his own outright golden super form like Mecha MKII. (though unlike his brother curbstomped Sonic and Knuckles with it till Shadow arrived)

    ReplyDelete

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