Look mom, I’m on the courtroom-mario
Do I really need to explain why I wanted on the blog for one of my favorite matchups? Beyond writing about tennis racket lore anyways. Mario is awesome, Sonic is awesome, my friends are awesome, they put Cheepskipper in here, and this blog was such a blast to write for from start to end. But the hardest part is always ending it, not because it’s been such a long process I have to say goodbye to but because these two have way too much oh my lord.
Yeah, this goes a bit further than cool guns and a nifty lasso. Even without bringing their entire armies into the debate, they have so many different weapons, powers, mechs, forms, and feats that compiling them all is a comically absurd venture. One upside at least is that so much of what they have directly counters or parallels what the other has, so at least formatting has a clear-ish pattern. So let’s go over every single thing these two have, bit by bit to see how they stack up together.
Starting on the very bottom of the pecking order, basic mooks and grunts of the army. Comparing the actual numbers is pretty hard given the rate we’ve seen Badniks produced and generators like the Baddie Box have shown no limit. It’s best to just say they both match in quantity. Quality is a lot more important and it seems to be pretty split early on. At basic grunts like Goombas and Egg Pawns, there’s not a huge difference, they’re all pretty much one trick ponies. A couple weak attacks or running straight into harm's way, not very substantial. Going up the line, things do get better with the likes of Hammer Bros. and Egg Stingers, but the upward trend is a lot steeper on Eggman’s side. There are a few Motobugs here and there, but the likes of Slicers and Buzz Bombers are far more aggressive than most of Bowser’s forces with the fire power to match. More ranged and defensive kits at their disposal means the average Bandik is going to last a fair bit longer than usual. But this doesn't mean most of the Koop Troop are out of the debate, far far from it. Most of Bowser’s weaker troops can be directly augmented by power-ups or other tools. Goombas need a bit more defense? Slap on a spiked helmet or Tanuki Tail! Koopas falling behind? Boom, wings! Shy Guys lacking fire power? Not when they pull out the Bill Blasters! Almost every single one of Bowser’s units have some way to put up a bigger fight, and the few that don’t already are pretty tough, and that gap in power Eggman’s troops have is a lot less wide. It starts to widen in the opposite direction even when most of the bots lack these same amplifications. The greatest versatility seen from a single Badnik are some occasionally piloting Egg Man’s mechs or using a slightly different weapon. Meanwhile basically every single one of Bowser’s troops can get a huge power boost from a single Mushroom. This is without even bringing up the one major difference between the two groups: Eggman’s machines are feelingless machines. Bowser’s minions are his goddamn minions. Aside from the bonus of free will for executing different strategies, every single one of Bowser’s Minions are loyal to an absurd fault. No matter who is in the way, they will stop at nothing for their king, even improving their power with a cheer or two from the right higher up. Even directly messing with their mind and memories won’t sway their devotion to their Burliness, something that will be very important later. Meanwhile, every one of Eggman’s basic bots are either pure circuitry or have a very unhappy animal inside that’s flying right away when freed. Overall, in the broadest strokes, Eggman’s troops can’t stack up to the loyalty and versatility of the rank and file of Bowser’s army.
But those are just the tiniest factors for this debate, time to pull out the real big guns, the generals. Both sides have a fair share of duds to get through though. Bowser has plenty of “Kings” or troops that are just super sized mooks that don’t have a ton of tools that can be quickly dealt with. Eggman’s primary tactical support and his own brilliance trivialize what support Scratch, Grounder, and the ‘Bot duo could provide, especially worthless in battle on top (not you Stone, you’re perfect). Rising up a few steps are heavy hitters that do just that and little else. Petey Piranha’s goop coating the battlefield and King Bob-Omb’s obvious fire power, Beta’s speed and strength the Heavies’ shocking fortitude and versatility, these are enough to take care of most soldiers. The Koopalings individually are incredibly powerful and some of the toughest of Bowser’s forces, all of them being enough of a force to fight Mario and crew on their own. Ordnance from Roy’s blaster and Ludwig’s tactical edge can upset plenty of Eggman’s forces. In turn, the Deadly Six are incredibly powerful warriors, able to decimate the Koopa Troop with tornados and sheer brutality, not even accounting for their techromancy neutralizing plenty of opportunities. These ones mentioned and others are all important pieces for keeping battles in their respective teams favor, but these remaining generals are absolutely essential pieces for toppling the others. Bowser’s top powerhouses; King Boo, Kamek, and Bowser Jr. And Eggman’s elites: Infinite, Metal Sonic, and Sage.
Bower Jr. boasts plenty of powerful weapons from his mechs to his Clown Car, all of which are capable of devastating swaths of mooks and even standing with other generals. His real power thought lies in the Magic Paintbrush. Creating more minions and mooks, covering the battleground with goop that can submerge larger mechs and bots, summon support items, and generally overwhelm most of Eggman’s forces. Something like Phantamanta can dominate ground troops, especially given its electric properties. All of this combined with Junior’s tech makes him out to be a huge thorn in Eggman’s side. That is until Sage steps into the picture. Sage alone already overtakes the Zeti in technical support, and should be able to control all of Bowser’s advanced machinery with absolutely no exceptions. This includes Mechakoopas, other purely mechanized troops, Clown Cars, potentially certain tanks and airships, and most of Juniors mechs. Shutting down these makes huge gaps in Junior’s potential while letting her swoop in with the Titan’s absurd power. Despite this, BJ still has his ace at all times. The Magic Paintbrush, despite being a creation of renowned tech wiz E. Gadd, has not been explicitly shown to be high tech. The “magic” is already a dead give away and the paint shows far more supernatural properties with item and life creation. This, alongside his other physical capabilities means he still can keep up without his toys. And to rub salt in the wound, Sage doesn't have too many targets to control on Bowser’s side. The worst damage she can do is disable the Clown Cars and mobility for major units. She still has plenty to bring to the table with everything mentioned above, but she won’t be as much a hacker as she would be a Titan commander. With the paint having no permanent counters, it looks like Junior has the best control of the battlefield out of either side’s forces.
Then there’s Infinite. As much of a fraud he was in Forces, Infinite is still undeniably one of the most powerful troops Eggman has. Any numbers advantage Junior could pull out with paint summons are instantly overwhelmed by Infinite’s own. Granted, these are shown to be weaker summons with how easily they’re dispatched compared to their original counterparts, Shadow and Chaos especially. But being able to make an entire army of them makes up for it. This is still only scratching the surface though, Infinite’s powers are quite literally… infinite! Warping the entire battlefield, creating other weapons and attacks including the damn sun, and being able to just suck up Bowser’s forces into another dimension and remove them from the fight altogether. While he hasn’t shown memory manipulation directly (more later) the rest of the Ruby’s powers are firmly within Infinite’s grasp. His upper showings dwarf so many of Bowser’s other forces that nothing looks like it could match him. Nothing except another gemstone wielding reality warper with a waaaaay better smile. Yeah, the King Boo glazing is just as strong here as everywhere else, I love my glorious ectoplasmic legend. Beyond being cool as ice, he’s got potentially the most utility and power of all of Bowser’s forces. Being able to conjure up physical illusions of mansions, King Boo doesn't have the same level of speed and complexity as Infinite, but it’s still nothing to laugh at. Weaker, non-physical ones at least can throw off Eggman’s troops and obscure Bowser’s other forces for a surprise attack. KB has his own dimensions and has been shown to travel through them, meaning he could potentially return members of the Koopa Troop from Null Space, or at the very least save himself. While it can take some time, King Boo could very easily create portraits large enough to engulf ships of the Egg Fleet in one fell swoop. Even single generals can be trapped if he has the chance, potentially taking Infinite and other generals out for good. This still does require closing in on Infinite and that’s far easier said than done. As long as he’s got the Ruby’s power, it’s almost impossible to contest Infinite for long, even for the greatest ghost in gaming history. But there’s one more trump card in the Koopa King’s army.
The last Hail Mary Bowser has, Kamek is already an important general through sheer magical firepower, shifting the environment through spells and growing the weaker minions to massive sizes to keep up. But he has a far more important role to play here, one that poses a massive threat to Eggman: party planner. Yeah, turns out “party tricks” includes mass larceny, the exact kind that poses a huge issue for Infinite specifically. The Phantom Ruby, that “item” which is the source of his power? Would be bad luck if it was stolen through magical means, wouldn’t it? This right here is what makes Kamek such a nightmare for Eggman. Kamek’s magic is able to reach over vast boards that can just as well match most of any battlefield, meaning reaching out for item theft should be a cinch. While most mechs and Badniks being one whole object means item stealing should not be possible, the Phantom Ruby very clearly fits that definition and is prime to be taken away in a swift, magical motion. Kamke can even keep this up for items Eggman has on hand, but that requires getting past his own trump card.
Metal Sonic is already a powerhouse, the only one to take over main villain status for an entire game without Sonic and crew even knowing. Even without Neo powers, Metal is one of if not the strongest solo act in Eggman’s forces. Fast as Sonic, powerful weaponry and defenses built in, and a nigh unstoppable force. His strength is no doubt enough to dwarf many of Bowser’s forces and outlast them too. Metal Overlord is even more disgustingly strong with further emphasis on widespread damage with missiles and lasers the size of buildings. At his peak, he could be enough to pressure Bowser himself, but that’s if he can get past all of his other troops without being worn down. The top three I’ve spent the past two pages blathering about are plenty enough to at least do that, if not outright destroy him in the worst case scenario. But this is without bringing up what makes Metal the special unit he is: lifeform data. Metal’s copy powers are incredibly potent with what he already has, but now he’s got an entire army to get data on. Imagine, if you will, a Metal Sonic with poisonous goop production, magical thievery, and the title of best Super Mario character. Horrifying. Don’t have to explain how a Metal Sonic with all of this wouldn’t even warrant a debate for an Eggman dub. What did warrant a debate were the child soldiers limits of what he could copy. After several hours of discussing the origin of Boo kind, their origins, and reproduction, we have come to the conclusion Metal Sonic can not copy the data of King Boo given his ghostly, very “unlifely” makeup. He can however copy Kamek and other Magikoppa’s magic, after a far less disturbing discussion. This does not include the amplification through their wands, ultimately making the copy far weaker. Junior dosen’t even give him all that much either, the paintbrush not being a lifeform at all. This is all without addressing the need for proper data to copy. Metal needs close enough observation for at least a decent amount of time to copy powers. While this is possible for some heavy hitters that will last for a long time, weaker mooks could get wiped out before Metal can copy them, not likely he would focus on specifically copying in the heat of battle. This leaves him with the aforementioned triple threat and other strong forces to copy, which would not give him as substantial a boost as discussed. Cutting off his most defining power, Metal’s upper limit isn’t able to be utilized as he struggles to keep up with just how much Bowser’s elite can throw his way.
That being said… it’s still goddamn Metal Sonic. Whether or not he can copy the ability to weaponize paintings doesn't not make him ungodly powerful. Basic attacks from Overlord can wipe out hundreds of Bowser’s forces in a single attack and effortlessly take care of weaker generals. With support from the likes of Infinite and Sage, he can very easily overwhelm Bowser’s top generals if they aren’t prepared. Even if he gets scrapped before he can actually face the Koopa King, he’s doing serious damage to at least some of the most important players, if not outright overwhelming them and taking some swings at Bowser. Even if his lackluster non-combat abilities can make him more open to versatile and tricky plays from King Boo and Kamek, he’s still without a doubt the fastest and deadliest thing alive… in spirit anyways.
To summarize a very lengthy comparison, both armies have absurd numbers, plenty of versatile troops, and heavy hitters that can be vital for facing down the king or emperor on the other side of the battlefield. Eggman has incredibly control of the opposition with Infinite and Sage paired with Metal’s insane power, while Bowser has a strong line up of tactical tricksters able to support his weaker forces, destabilize the enemy, and put up a fight all on their own through the triple trouble of his papa, his son, and his weird undead co-op. Both sides have strong advantages with these, but one advantage squarely in Bowser’s corner is loyalty. Barring Sage and Metal, depending on if the Heroes bugs are ironed out, very few of Eggman’s troops are sentient, and those that are would rather not be here right now, or beat down the doofus dictator themselves. This is the complete opposite for Bowser, only really having King Boo as a potential deserter while every single one of his other troops are with him to the very end. We’ll get back to the importance of this later, but for now, it’s two overwhelming armies in a near equal match, only a few strong advantages rising up past the rest. And it’s those advantages that will make all the difference when the big bad bosses finally face off.
It’s been four pages and we’re just getting to the actual Bowser vs Eggman oh god
Alright, speeding through basic powers and stats, Chris deserves the longest verdict here anyways (THIS WILL AGE WELL)
In terms of stats, it's basically dead even. At their highest, both sit at absurdly high levels of multiversal through the same method of dreams, space, and party games being a great combination for a fun spinoff and a horrible combination for VS debaters. And for the sake of putting them at their highest plausible feats, that’s how I’ll be looking at them. Through their strongest gear, the strength and durability for both of them should hover around that same massively multiversal level. Speed is the closer and more important race, both sitting around the low quadrillions in calculable numbers, though Eggman potential edges out through Solaris’ light reaching so far so quickly, up to a roughly 20 times speed advantage to perhaps immeasurable. Regardless if this advantage is used though, both have plenty of ways to close the gap through timey wimey rubbish. Before diving into their more unique abilities, it’s important to give a quick look over their more directly combat focused powers. As mentioned before, weapons like the Koopa Clown Car are rendered moot through sage, but Bowser still has plenty of firepower, including the obvious fire powers. Fire breath that can burn through scrap and even phase through layers of armor are incredibly useful to have at all times, as are his showings with lighting and earth control. All of this without mentioning his absurd strength and tendency to just throw hands or ram into his enemies at full speed. Headstrongness that Eggman could take advantage of, but he hits hard enough to make up for that. His low tech equipment should also still be usable, meaning he can just keep chucking hammers with little risk. Eggman meanwhile is pretty straight forward with all his main battle mechs too. Egg Mobile weaponry is typically more on the gimmicky side with wrecking balls and weird spinning holograms, but heavy duty units like the Death Egg Robo, Egg Emperor, and Egg Dragoon are weapons of mass destruction. Each armed with several weapons to gun down or bomb opponents or just smash into them with spiked fists and giant lances. Pretty straight forward, but the deeper into their toolkit we go, the crazier it gets.
The two both have comparable companions with the Sparks and the Chao, able to boost their power and provide elemental boosts. The Sparks however have shown more uses for healing, hypnotizing, revival, and summoning, while the Chao just have a one time use for bringing Eggman back from death’s door. Still useful but the Sparks have a clear advantage in utility. A larger stash of Life Shrooms are more reliable than Chao and other revival items Eggman has, able to last out the support they can provide as long as Bowser has enough, as well as being used on defeat rather than needing someone else to revive him. Offensively though, both are in more of a stalemate with items. Status effects and transmutation are completely immunized by both of their items. Other offensive options from RPG items don’t really pack enough punch compared to what else they can do on their own. Time manipulation? Both have ways to stop or travel through it. Invincibility? Slim and Jade Ghost can provide support there. While they’ve both got a few places they edge out, neither of them have anything to truly and completely dominate the other. It’s only the best of their abilities and powers that give them that.
Bowser’s base reality warping is still a dubious power given how sparsely he’s used it, but using spatial manipulation or Power Star enhanced sealing can cut off forces not protected from it. The same can apply to reality and temporal warping Eggman can use with his Emeralds and Ruby. Even if they can’t directly target each other, they can mess up a lot of the other's army and manage the battlefield. The Star Rod has limited power from what we’ve seen, but is already a powerful weapon and has the potential for much more given its wish granting powers. The Jeweled Scepter too has incredible power on its own and in regards to controlling the planet and divide between the universes. More power boosts, battlefield control, and ally amps across these two. Looking to the stars, two of their biggest weapons can deal massive damage. The Death Egg’s strongest weaponry can destroy star clusters while the Galaxy Generator devours entire galaxies. Granted, they’d be in firing range, but it could do absurd damage to weaker members of their army and thin their resources. Bowser could potentially do more damage with these options I listed, but they come at the risk of either not working to their fullest potential and major friendly fire. Eggy’s might not hit as high a ceiling and the Scepter’s full power might not work on a non Mobius or Sol battlefield, the gems have plenty of powers and the Death Egg’s weaponry is much more controlled while staying devastating. Both can edge out some advantages here, though nothing massive. But finally, finally reaching them, their extra forms are major deciders on who wins and loses.
Bowser’s got a lot more forms than Eggy, most of which are pretty potent. Major battlefield control and power with Black and Fury, and Castle even more so with how absurd his reality warping can go to benefit his troops and hamper Eggman. Changing matter, tampering with time, invincibility modding, etc. All of these are potent, but the former two don’t provide a huge enough gap that can’t be cleared and Castle has a pretty rough weak point if Eggman can close in. And Eggman is packing a form of his own to further bend reality. Nightmare Eggman has all those fun dream powers party game fans have come to hate, and reality warping is amplified for Eggman, to a more unknown extent, but still a potent enough one that he can do some damage. We can go back and forward on these debates over and over, but the least I could do is take it to the natural extreme: Dreamy Bowser vs Super Eggman. Likely his all time strongest, Dreamy Bowser is a horrifying threat. Bowser is already lilable to just use the Dream Stone for basic wishing, which could extend to “disappear” Eggman away instantly, dubious as the result could be with how wishes are manifested and if Eggman could resist erasure. But after inhaling its remains, that power is all his now. Generating super powered mooks, weaponry, and further power buffs shown in his fight are just the tip of the iceberg for what he can do. He could feasibly wish anything into reality with no upper limits. In any other debate, this would just be the end and we’d have a clear cut winner. But in direct response to that, Eggman has his Super form which does basically the exact same thing. Popping domain expansions that can be full of, again, mostly familiar monsters and weapons but have no theoretical limits on what can be pulled out. With their limitless power, it’s hard to cut through all the stats and abilities to say who could come out on top. There’s so much empowerment that as long as they can think of it, they can throw it at the other until the end of time.
So what if one of them couldn't think of things?
Without a doubt, Eggman’s most important power in the endgame is memory manipulation. Even if Bowser can shrug off direct brainwashing, at least to the extent of Hyper-Go-On and Metal Virus levels, his memories being directly tampered with is something he’s never shown full immunity to. While Bowser would keep his natural power and personality, including amps from the Dream Stone, he could very easily be given memories that shut those off, something to make him less combative and forgetful, the same thing that happened when he was just a “rookie” and forgot he could even breathe fire. While it’s unlikely Eggman will pop-off a full rewrite in the midst of battle, he’s absolutely pulling it out with Super Eggman and a single field can disorient Bowser. From there, he’s open to any and all recreations inside the Field. He’d still likely take a bit to wear down for good, but a witless King Koopa won’t be as liable to deal with the onslaught for nearly as long. This single memory altering tactic is absolutely devastating for Bowser.
This doesn't extend to his minions though.
Yeah, bet you thought we’d be done with these chumps, but they’ve got an army for a reason, and it’s gonna be the top ones at the end who can make all the difference. And they're making it for one big reason: loyalty. As said before, this is the big difference between Bowser’s troops and Eggman’s, and it’s finally becoming really important here. By the end of the M&L side-stories, nothing can directly mess with his minions' loyalty, and a Metal Virus or some memory tampering trick won’t change that. Even if the memories are altered, they’re still steadfast to Bowser until the very end. Weaker minions are once again struggling, but boosts from higher ups can help keep them in the game still. While not enough to match Eggman on their own, said higher ups could hold up against what Egg Fields can throw at them and try to take the fight directly to him. Kamek, BJ, and other troops could even move Bowser out of an Egg Field with magic or paint portals, potentially returning him to the fight. This is still an uphill battle given how powerful Super Eggman is and with Bowser at a huge disadvantage, but there’s one key flaw: Eggman forgot to cover the big glowing video game weak point. Taking care of the Ruby, through either destroying it or otherwise separating it from Eggman, undoes everything in the Egg Fields and totally depowers Eggman, meaning if he doesn't fall to his death, a reinvigorated dream turtle is laying into him hard and fast. It’s a glaring weak point that Eggman can’t really take care of, but it leads me to my final thoughts on what Bowser has over him.
When the Phantom Ruby was destroyed, Super Eggman was completely depowered. When the Dream Stone was destroyed, that was just the start of Dreamy Bowser. This key difference is what makes the difference between their powers. Nearly every tool Eggman has can be broken for good, a weakness Bowser does not have through natural power. Eggman can keep bringing tools back with the Hourglass, Time Eater, and Phantom Ruby, but if Bowser can deal with those, he’s cutting down his resources a ton. If Eggman wants to cut off most of Bowser’s esoteric and reality bending powers, he has to take down the Koopa himself. Only some of his amplified kit can be directly targeted, such as the Royal Sticker and Star Rod, the rest is just natural Koopa power or obtained through a much longer lasting amp like Wonder Flowers. Off the bat, Bowser can brick some weaker Badniks or suddenly warp through space and time if the battle isn’t going his way. Through Wonder Flower powers, he can directly amplify his troops to the point of invincibility and morph the battlefield to his whims, even controlling time. If Bowser can use this to keep heavy hitters like Kamek and King Boo in for longer with more power, they can be incredibly useful for taking care of Super Eggman. Heck, using item steals earlier on could take care of Eggman’s Immunity Idol or even the Emeralds and Ruby, softening him up early on (I swear I didn’t mean to perpetrate the stealing agenda, this is just where we are now as a culture). If Bowser can deal with these quickly enough, Eggman is down several important resources that he can’t counter. More and more options are off the table for him and Bowser just gets more and more free reign to steamroll opposition. Granted, Bowser isn’t the most tactical and likely wouldn’t be one to make a dense plan on which to resource take out when, but this is alleviated with Tippitron providing advice on the functions of them. Even if it takes a minute to get there, Bowser isn’t dumb enough to ignore things like the Hourglass and would be more than happy to just trash it if told. Slowly but surely, Eggman will lose important mechs, his time travel resources lost, no answer to Bowser’s own reality warping, the number of revives he has drops, and so on until he’s either facing down an army of suped up minions gunning for the Ruby or just stripped down to nothing if the Ruby was dealt with prior. No matter how they stack up at the start, Bowser is just built different, and it’s way easier for him to knock off Eggman’s key advantages until he can land the finishing blow.
With all this said, compiling everything into one final verdict, the debate is still incredibly close. Both have stats that can match each other blow for blow and have tons of items that directly counter one another or are rendered moot. But where Eggman’s strongest powers come from tangible machines and support, much of Bowser’s own power is all his own, making it far harder for it to be stripped away, and meaning he can strip away Eggman’s own bit by bit. And all of this is solidified even more by Bowser’s far more loyal and versatile army, able to make up for the gap between the less loyal but incredibly potent Infinite and Metal Sonic. All to support their king in the end when he’s incapacitated and pave the way to finish off Robotnik.
Eggman was an incredibly powerful foe, with the brains and manpower to back it up, but King Bowser was able to match every blow and leave this doctor scrambled.
Or he just calls Mario to win for him, I forgot about Ally Phone until literally right now oops
mario hates you.
ReplyDelete...but sonic LOVES you
ReplyDeleteThis whole blog was a fantastic read I had so much fun. I hope the DB fight is just as fun.
ReplyDeleteAnd if this video was made before Jamboree then Kamek could turn every Eggman bot into another giant Bowser lol.